Add spaceship exit component, enemy wave trigger, and update various scene properties
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://dtem8jgcyoqar"]
|
||||
[gd_scene load_steps=10 format=3 uid="uid://dtem8jgcyoqar"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="1_nuljg"]
|
||||
[ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="2_1gu8o"]
|
||||
@@ -7,16 +7,18 @@
|
||||
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="5_772bd"]
|
||||
[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="6_vd16u"]
|
||||
[ext_resource type="Script" uid="uid://bgty7040ams6s" path="res://scripts/components/projectile_init_component.gd" id="7_1gu8o"]
|
||||
[ext_resource type="Script" uid="uid://bpy6xtfm8l3hy" path="res://scripts/components/trigger_lever_component.gd" id="8_2vcrp"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n4uav"]
|
||||
size = Vector2(16, 2)
|
||||
|
||||
[node name="Red Laser" type="Area2D"]
|
||||
[node name="Green Laser" type="Area2D"]
|
||||
collision_layer = 16
|
||||
collision_mask = 9
|
||||
|
||||
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
|
||||
script = ExtResource("1_nuljg")
|
||||
damage = 1.0
|
||||
area2d = NodePath("..")
|
||||
metadata/_custom_type_script = "uid://dkmxhjtmu5xlb"
|
||||
|
||||
@@ -72,3 +74,7 @@ autostart = true
|
||||
script = ExtResource("7_1gu8o")
|
||||
launch_component = NodePath("../LaunchComponent")
|
||||
metadata/_custom_type_script = "uid://bgty7040ams6s"
|
||||
|
||||
[node name="TriggerLeverComponent" type="Node" parent="."]
|
||||
script = ExtResource("8_2vcrp")
|
||||
metadata/_custom_type_script = "uid://bpy6xtfm8l3hy"
|
||||
|
Reference in New Issue
Block a user