Add spaceship exit component, enemy wave trigger, and update various scene properties
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@@ -9,7 +9,7 @@ size = Vector2(12, 13)
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[node name="Lever" type="Area2D" groups=["levers"]]
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collision_layer = 0
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collision_mask = 4
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collision_mask = 20
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 1.5)
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