Add spaceship exit component, enemy wave trigger, and update various scene properties
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@@ -131,7 +131,7 @@ texture = ExtResource("2_dfydr")
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12:11/0 = 0
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13:11/0 = 0
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2:2/0 = 0
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2:2/0/probability = 0.0
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2:2/0/probability = 0.8
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[resource]
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sources/0 = SubResource("TileSetAtlasSource_cagp7")
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