feat: gamepad/keyboard UI navigation on all menus

This commit is contained in:
2026-03-19 03:26:50 +01:00
parent 2bc0b76050
commit 3b18e328b2
5 changed files with 137 additions and 0 deletions

View File

@@ -18,6 +18,10 @@ public partial class PauseMenu : Control
public override void _Ready()
{
ResumeButton.FocusMode = Control.FocusModeEnum.All;
MainMenuButton.FocusMode = Control.FocusModeEnum.All;
QuitButton.FocusMode = Control.FocusModeEnum.All;
SettingsButton.FocusMode = Control.FocusModeEnum.All;
ResumeButton.Pressed += OnResumePressed;
MainMenuButton.Pressed += OnMainMenuPressed;
@@ -25,8 +29,33 @@ public partial class PauseMenu : Control
SettingsButton.Pressed += OnSettingsPressed;
PauseMenuControl.Hide();
if (InputDeviceManager.Instance != null)
InputDeviceManager.Instance.DeviceChanged += OnDeviceChanged;
PauseMenuControl.VisibilityChanged += OnVisibilityChanged;
}
public override void _ExitTree()
{
if (InputDeviceManager.Instance != null)
InputDeviceManager.Instance.DeviceChanged -= OnDeviceChanged;
}
private void OnVisibilityChanged()
{
if (PauseMenuControl.IsVisibleInTree() && InputDeviceManager.Instance?.IsPointerless == true)
GrabFirstFocus();
}
private void OnDeviceChanged(int device)
{
var d = (InputDeviceManager.InputDevice)device;
if (d != InputDeviceManager.InputDevice.Mouse && PauseMenuControl.IsVisibleInTree())
GrabFirstFocus();
}
private void GrabFirstFocus() => ResumeButton.GrabFocus();
public override void _UnhandledInput(InputEvent @event)
{
if (!@event.IsActionPressed("pause")) return;