Refactor charge throw component; add minimum charge duration and improve charge handling
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@@ -80,7 +80,7 @@ health_component = NodePath("../HealthComponent")
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[node name="Hitbox" type="Area2D" parent="."]
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collision_layer = 8
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collision_mask = 20
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2(-2, 0.5)
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