Add FallOnDetectionComponent and CleanupOnCollisionComponent; implement falling detection and cleanup on collision
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46
scripts/components/CleanupOnCollisionComponent.cs
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46
scripts/components/CleanupOnCollisionComponent.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class CleanupOnCollisionComponent : Node
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{
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[Export(PropertyHint.Range, "0, 5, 0.1")] public float CleanupDelay { get; set; } = 0.5f;
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private RigidBody2D _body;
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private CleanupComponent _cleanupComponent;
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private bool _isCleaningUp = false;
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public override void _Ready()
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{
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_body = Owner as RigidBody2D;
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if (_body == null)
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{
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GD.PrintErr("CleanupOnCollisionComponent must be attached to a RigidBody2D.");
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SetProcess(false);
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return;
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}
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_cleanupComponent = Owner.GetNode<CleanupComponent>("CleanupComponent");
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if (_cleanupComponent == null)
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{
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GD.PrintErr("CleanupOnCollisionComponent requires a CleanupComponent on the same node.");
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SetProcess(false);
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return;
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}
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_body.BodyEntered += (_) => OnBodyEntered();
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}
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private async void OnBodyEntered()
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{
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if (_isCleaningUp) return;
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_isCleaningUp = true;
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await ToSignal(GetTree().CreateTimer(CleanupDelay), Timer.SignalName.Timeout);
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_cleanupComponent?.CleanUp();
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}
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}
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