refactor
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29
scripts/Events/LivesStateHandler.cs
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29
scripts/Events/LivesStateHandler.cs
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.Events;
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/// <summary>
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/// Handles player death events and updates lives in GameStateStore.
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/// </summary>
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public partial class LivesStateHandler : Node
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{
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public override void _Ready()
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{
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EventBus.Instance.PlayerDied += OnPlayerDied;
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}
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public override void _ExitTree()
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{
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if (EventBus.Instance != null)
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{
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EventBus.Instance.PlayerDied -= OnPlayerDied;
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}
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}
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private void OnPlayerDied(Vector2 position)
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{
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GameStateStore.Instance?.RemoveLife();
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GameStateStore.Instance?.ResetSession();
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}
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}
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