Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager

This commit is contained in:
2025-08-10 01:35:35 +02:00
parent 8467f67090
commit 4098d192af
31 changed files with 1347 additions and 2 deletions

View File

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using System;
using Godot;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
public partial class CollectableComponent : Node
{
private bool _hasFadeAway = false;
[Export] public Area2D Area2D { get; set; }
[Export] public CollisionShape2D CollisionShape { get; set; }
[Export] public CollectableResource Data { get; set; }
[Export] public AudioStreamPlayer2D Sfx {get; set; }
[Signal] public delegate void CollectedEventHandler(Variant amount, CollectableType type, Node2D body);
public override void _Ready()
{
if (Area2D != null)
Area2D.BodyEntered += OnArea2DBodyEntered;
else
GD.PushError("Collectable node missing Area2D node.");
if (Owner.HasNode("FadeAwayComponent"))
_hasFadeAway = true;
}
private async void OnArea2DBodyEntered(Node2D body)
{
try
{
if (!body.HasNode("CanPickUpComponent")) return;
EmitSignalCollected(Data.Amount, Data.Type, body);
CollisionShape?.CallDeferred("set_disabled", true);
Sfx?.Play();
if (_hasFadeAway) return;
if (Sfx != null)
await ToSignal(Sfx, AudioStreamPlayer2D.SignalName.Finished);
Owner.QueueFree();
}
catch (Exception e)
{
GD.PushError($"Error in CollectableComponent.OnArea2DBodyEntered: {e.Message}");
}
}
}