Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager
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50
scripts/components/CollectableComponent.cs
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50
scripts/components/CollectableComponent.cs
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using System;
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using Godot;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class CollectableComponent : Node
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{
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private bool _hasFadeAway = false;
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[Export] public Area2D Area2D { get; set; }
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[Export] public CollisionShape2D CollisionShape { get; set; }
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[Export] public CollectableResource Data { get; set; }
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[Export] public AudioStreamPlayer2D Sfx {get; set; }
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[Signal] public delegate void CollectedEventHandler(Variant amount, CollectableType type, Node2D body);
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public override void _Ready()
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{
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if (Area2D != null)
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Area2D.BodyEntered += OnArea2DBodyEntered;
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else
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GD.PushError("Collectable node missing Area2D node.");
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if (Owner.HasNode("FadeAwayComponent"))
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_hasFadeAway = true;
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}
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private async void OnArea2DBodyEntered(Node2D body)
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{
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try
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{
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if (!body.HasNode("CanPickUpComponent")) return;
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EmitSignalCollected(Data.Amount, Data.Type, body);
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CollisionShape?.CallDeferred("set_disabled", true);
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Sfx?.Play();
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if (_hasFadeAway) return;
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if (Sfx != null)
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await ToSignal(Sfx, AudioStreamPlayer2D.SignalName.Finished);
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Owner.QueueFree();
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}
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catch (Exception e)
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{
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GD.PushError($"Error in CollectableComponent.OnArea2DBodyEntered: {e.Message}");
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}
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}
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}
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