Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager
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31
scripts/components/InvulnerabilityComponent.cs
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31
scripts/components/InvulnerabilityComponent.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class InvulnerabilityComponent : Node
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{
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[Export] public float Duration { get; set; } = 1f;
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[Export] public FlashingComponent FlashingComponent { get; set; }
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private bool _isInvulnerable = false;
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public void Activate()
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{
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if (_isInvulnerable)
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return;
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_isInvulnerable = true;
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FlashingComponent?.StartFlashing();
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var timer = GetTree().CreateTimer(Duration);
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timer.Timeout += Deactivate;
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}
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private void Deactivate()
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{
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_isInvulnerable = false;
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FlashingComponent?.StopFlashing();
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}
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public bool IsInvulnerable() => _isInvulnerable;
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}
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