feat: Implement a skill pickup system with a new collectable type, event handling, and dedicated pickup objects.
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10
resources/collectables/double_jump_pickup.tres
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10
resources/collectables/double_jump_pickup.tres
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[gd_resource type="Resource" script_class="CollectableResource" load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/Resources/CollectableResource.cs" id="1_script"]
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[ext_resource type="Resource" uid="uid://bxsgq8703qx4u" path="res://resources/skills/double_jump.tres" id="2_skill"]
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[resource]
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script = ExtResource("1_script")
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Amount = 0.0
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Type = 3
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Skill = ExtResource("2_skill")
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