feat: Implement a skill pickup system with a new collectable type, event handling, and dedicated pickup objects.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=33 format=4 uid="uid://h60obxmju6mo"]
|
||||
[gd_scene load_steps=34 format=4 uid="uid://h60obxmju6mo"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
|
||||
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
|
||||
@@ -23,6 +23,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
|
||||
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="22_a7yjf"]
|
||||
[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
|
||||
[ext_resource type="PackedScene" uid="uid://dk2cu8qs7odib" path="res://objects/entities/double_jump_skill_pickup.tscn" id="24_6fdf4"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
|
||||
texture = ExtResource("7_uvxky")
|
||||
@@ -300,7 +301,7 @@ z_index = 5
|
||||
position = Vector2(903, -118)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="HitParticles" parent="Brick Player" index="24"]
|
||||
[node name="HitParticles" parent="Brick Player" index="23"]
|
||||
process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
|
||||
@@ -364,6 +365,9 @@ position = Vector2(1359, -42)
|
||||
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
|
||||
position = Vector2(2456, 815)
|
||||
|
||||
[node name="SkillPickup" parent="." instance=ExtResource("24_6fdf4")]
|
||||
position = Vector2(1136, -109)
|
||||
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user