feat: Implement a skill pickup system with a new collectable type, event handling, and dedicated pickup objects.
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44
scripts/Events/SkillCollectHandler.cs
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44
scripts/Events/SkillCollectHandler.cs
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.scripts.Events;
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/// <summary>
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/// Handles skill collection events and unlocks skills via GameStateStore.
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/// Skills are immediately activated but only persisted on level complete.
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/// </summary>
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public partial class SkillCollectHandler : Node
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{
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private SkillManager _skillManager;
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public override void _Ready()
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{
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_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
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EventBus.Instance.SkillCollected += OnSkillCollected;
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}
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public override void _ExitTree()
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{
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if (EventBus.Instance != null)
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{
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EventBus.Instance.SkillCollected -= OnSkillCollected;
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}
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}
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private void OnSkillCollected(SkillData skill, Vector2 position)
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{
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if (skill == null) return;
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// Unlock in session (will be committed on level complete, lost on death)
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GameStateStore.Instance?.UnlockSkillInSession(skill);
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// Immediately activate the skill for the player
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skill.IsActive = true;
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skill.Level = 1;
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_skillManager?.AddSkill(skill);
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// Emit skill unlocked event for UI/achievements
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EventBus.EmitSkillUnlocked(skill.Name, skill.Level);
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}
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}
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