Implement BeamComponent in C# and enhance marketplace button functionality

This commit is contained in:
2025-07-21 22:02:05 +02:00
parent cce93286be
commit 4326ca850d
7 changed files with 154 additions and 15 deletions

View File

@@ -13,7 +13,6 @@ extends Node
@onready var game_manager: GM = $"/root/GameManager"
var unlock_buttons: Array[Button] = []
var skill_buttons: Array[SkillButton] = []
@@ -36,6 +35,14 @@ func _ready() -> void:
skill_unlocker.skill_unlocked.connect(on_skill_unlocked)
func _process(_delta: float) -> void:
for btn in skill_buttons:
if not btn.skill_data:
continue
if btn.skill_data.is_active:
btn.activate()
else:
btn.deactivate()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("show_marketplace"):
@@ -53,7 +60,6 @@ func get_button_text(skill: SkillData) -> String:
return tr(skill.name) + " " + str(skill.cost)
func create_upgrade_button(skill: SkillData) -> void:
var button := marketplace_button.instantiate() as MarketplaceButton
button.text = get_button_text(skill)
@@ -102,26 +108,19 @@ func _on_button_pressed(skill: SkillData) -> void:
func on_skill_unlocked(skill: SkillData) -> void:
# need to fix this method
if not skill:
return
if skill_buttons.size() == 0:
create_skill_button(skill)
for button in skill_buttons:
if button.skill_data.is_active:
button.activate()
else:
button.deactivate()
for btn in skill_buttons:
if btn.skill_data and btn.skill_data.name == skill.name:
return
create_skill_button(skill)
func on_skill_button_pressed(button: SkillButton) -> void:
if not skill_unlocker or not button.skill_data:
return
skill_unlocker.skill_manager.toggle_skill_activation(button.skill_data)
button.activate()
for other_button in skill_buttons:
if other_button != button:
other_button.deactivate()