refactor: implement singleton pattern for key managers and improve resource access
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@@ -141,7 +141,7 @@ public partial class SaveSystem : Node
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var skills = new List<SkillData>();
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if (skillNames == null) return skills;
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var skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
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var skillManager = SkillManager.Instance;
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if (skillManager == null)
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{
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GD.PrintErr("SaveSystem: SkillManager not available to resolve skill names.");
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