refactor: implement singleton pattern for key managers and improve resource access
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@@ -1,24 +1,18 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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public partial class Credits : Control
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{
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private UIManager _uiManager;
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public override void _Ready()
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{
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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}
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private UIManager UIManager => UIManager.Instance;
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public override void _UnhandledInput(InputEvent @event)
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{
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if (!@event.IsActionPressed("ui_cancel")) return;
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if (_uiManager != null && _uiManager.IsScreenOnTop(this))
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if (UIManager != null && UIManager.IsScreenOnTop(this))
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{
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_uiManager.PopScreen();
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UIManager.PopScreen();
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}
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}
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}
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