Add skill management system with unlocker and save functionality
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@@ -24,7 +24,7 @@ shader_parameter/enabled = false
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shader_parameter/tint = Color(1, 1, 1, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"]
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size = Vector2(25, 31)
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size = Vector2(34, 31)
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[node name="Enemy" type="CharacterBody2D"]
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collision_layer = 8
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@@ -61,7 +61,6 @@ left_ray = NodePath("../Left Ray")
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right_ray = NodePath("../Right Ray")
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("side_to_side_movement", "root", "bullet_spawn_right", "bullet_spawn_left")]
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process_mode = 3
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script = ExtResource("5_m03v0")
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side_to_side_movement = NodePath("../SideToSideMovement")
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root = NodePath("..")
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@@ -80,7 +79,7 @@ collision_layer = 8
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collision_mask = 20
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2(-1.5, 0.5)
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position = Vector2(-2, 0.5)
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shape = SubResource("RectangleShape2D_ejbqt")
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debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
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