Add skill management system with unlocker and save functionality
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15
resources/skills/brick_throw.tres
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15
resources/skills/brick_throw.tres
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[gd_resource type="Resource" script_class="SkillData" load_steps=3 format=3 uid="uid://dw5ee2lpeypnb"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
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[ext_resource type="Script" path="res://scripts/resources/skill_data.gd" id="1_etxe2"]
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[resource]
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script = ExtResource("1_etxe2")
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name = "Brick power"
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description = "Allows you to throw bricks at enemies"
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node = ExtResource("1_5gnea")
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config = {
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"player_controller": NodePath("."),
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"timer": NodePath("ThrowTimer")
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}
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cost = 50
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16
resources/skills/magnetic.tres
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16
resources/skills/magnetic.tres
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[gd_resource type="Resource" script_class="SkillData" load_steps=3 format=3 uid="uid://d3bjre2etov1n"]
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[ext_resource type="PackedScene" uid="uid://cunyndudjh2he" path="res://objects/player_skills/magnetic_skill.tscn" id="1_er41s"]
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[ext_resource type="Script" path="res://scripts/resources/skill_data.gd" id="1_r01oq"]
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[resource]
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script = ExtResource("1_r01oq")
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name = "Magnetic"
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description = "Attract coins"
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node = ExtResource("1_er41s")
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config = {
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"magnetic_area": NodePath("MagneticArea"),
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"magnetic_move_duration": 1.25,
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"root": NodePath(".")
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}
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cost = 70
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