Add skill management system with unlocker and save functionality

This commit is contained in:
2025-04-27 14:15:03 +02:00
parent f880d1a811
commit 49a652a5b1
16 changed files with 294 additions and 32 deletions

View File

@@ -4,6 +4,9 @@ extends Node
@export var damage: float = 0.25
@export var area2d: Area2D
@export var status_effect_data: StatusEffectDataResource
@export var damage_timer: Timer
var current_target: Node = null
signal effect_inflicted(target: Node2D, effect: StatusEffectDataResource)
@@ -13,13 +16,34 @@ func _ready() -> void:
return
area2d.body_entered.connect(on_area2d_body_entered)
area2d.body_exited.connect(on_area2d_body_exited)
area2d.area_entered.connect(on_area2d_area_entered)
if damage_timer:
damage_timer.timeout.connect(on_damage_timer_timeout)
func _process(_delta: float) -> void:
if not current_target:
return
if damage_timer:
return
process_entity_and_apply_damage(current_target)
func deal_damage(target: HealthComponent) -> void:
target.decrease_health(damage)
func on_area2d_body_entered(body: Node2D) -> void:
func on_damage_timer_timeout() -> void:
if not current_target:
return
process_entity_and_apply_damage(current_target)
func process_entity_and_apply_damage(body: Node2D) -> void:
if body.has_node("HealthComponent"):
var health_component: HealthComponent = body.get_node("HealthComponent")
var invulnerability_component: InvulnerabilityComponent = body.get_node_or_null("InvulnerabilityComponent")
@@ -34,3 +58,27 @@ func on_area2d_body_entered(body: Node2D) -> void:
if invulnerability_component:
invulnerability_component.activate()
func on_area2d_body_entered(body: Node2D) -> void:
current_target = body
if damage_timer:
damage_timer.start()
process_entity_and_apply_damage(body)
func on_area2d_body_exited(body: Node2D) -> void:
if body == current_target:
current_target = null
if damage_timer:
damage_timer.stop()
func on_area2d_area_entered(area: Area2D) -> void:
if area == area2d:
return
var parent := area.get_parent()
if parent.has_node("DamageComponent"):
process_entity_and_apply_damage(parent)

View File

@@ -0,0 +1,34 @@
class_name SkillUnlockerComponent
extends Node
@export var skill_manager: SkillManager
@onready var game_manager: GM = $"/root/GameManager"
func try_unlock_skill(skill_data: SkillData) -> void:
if not game_manager:
return
if game_manager.is_skill_unlocked(skill_data.name):
return
if game_manager.get_coins() < skill_data.cost:
return
game_manager.remove_coins(skill_data.cost)
game_manager.unlock_skill(skill_data.name)
skill_manager.add_skill(skill_data)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("unlock_skills"):
var available_skills: Array[SkillData] = skill_manager.available_skills
var skills: Array[String] = []
for skill in available_skills:
skills.append(skill.name)
game_manager.unlock_skills(skills)
skill_manager.apply_unlocked_skills()
print("Unlocked skills: ", skills)