add player controller

This commit is contained in:
Gabriel Kaszewski
2024-12-22 00:17:17 +01:00
parent 1fddceec60
commit 4aacaa34bc
5 changed files with 130 additions and 20 deletions

31
objects/brick_player.tscn Normal file
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@@ -0,0 +1,31 @@
[gd_scene load_steps=6 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_8j4h4"]
[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="2_bc55y"]
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="3_2srrh"]
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="4_ccn81"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hdsg1"]
size = Vector2(16, 31)
[node name="Brick Player" type="CharacterBody2D"]
script = ExtResource("1_8j4h4")
[node name="Root" type="Node2D" parent="."]
[node name="Base" type="Sprite2D" parent="Root"]
texture = ExtResource("2_bc55y")
[node name="Left Eye" type="Sprite2D" parent="Root"]
position = Vector2(-7, -6)
texture = ExtResource("3_2srrh")
hframes = 2
[node name="Right Eye" type="Sprite2D" parent="Root"]
position = Vector2(6, -5)
texture = ExtResource("4_ccn81")
hframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_hdsg1")

View File

@@ -32,6 +32,24 @@ window/stretch/mode="viewport"
window/stretch/aspect="keep_height" window/stretch/aspect="keep_height"
window/stretch/scale_mode="integer" window/stretch/scale_mode="integer"
[input]
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0 textures/canvas_textures/default_texture_filter=0

View File

@@ -1,11 +1,9 @@
[gd_scene load_steps=17 format=4 uid="uid://h60obxmju6mo"] [gd_scene load_steps=15 format=4 uid="uid://h60obxmju6mo"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5lb42"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5lb42"]
[ext_resource type="TileSet" uid="uid://cl4bn8lofqvky" path="res://tileset/village/tileset_village.tres" id="1_d680t"] [ext_resource type="TileSet" uid="uid://cl4bn8lofqvky" path="res://tileset/village/tileset_village.tres" id="1_d680t"]
[ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="3_235u2"] [ext_resource type="Texture2D" uid="uid://dxvevrm15uus1" path="res://sprites/flowers_tileset.png" id="3_235u2"]
[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="4_45fjl"] [ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/brick_player.tscn" id="4_hetw8"]
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="5_5lce7"]
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="6_qq5u2"]
[sub_resource type="Gradient" id="Gradient_anvhr"] [sub_resource type="Gradient" id="Gradient_anvhr"]
offsets = PackedFloat32Array(1) offsets = PackedFloat32Array(1)
@@ -386,22 +384,9 @@ tile_set = SubResource("TileSet_r3m5w")
tile_map_data = PackedByteArray("AAD7//3/AQABAAAAAAD8//3/AQAAAAAAAAD+//3/AQABAAAAAAD///3/AQAAAAAAAAABAP3/AQADAAAAAAAFAP3/AQAAAAAAAAAEAP3/AQAAAAAAAAACAP3/AQABAAAAAAAJAPX/AQACAAAAAAANAPf/AQAAAAAAAAARAPn/AQAAAAAAAAAaAAEAAQACAAAAAAAdAAEAAQADAAAAAAAeAAEAAQABAAAAAAAfAAEAAQADAAAAAAAgAAEAAQADAAAAAAAiAAEAAQADAAAAAAAjAAEAAQABAAAAAAAkAAEAAQADAAAAAAAcAPP/AQACAAAAAAAgAPP/AQACAAAAAAAhAPP/AQACAAAAAAAiAPP/AQABAAAAAAAkAPP/AQADAAAAAAAlAPP/AQAAAAAAAAAmAPP/AQACAAAAAAAoAPP/AQABAAAAAAApAPP/AQAAAAAAAAAtAPP/AQACAAAAAAAvAPP/AQADAAAAAAAwAPP/AQADAAAAAAAxAPP/AQAAAAAAAAAzAPP/AQACAAAAAAA0APP/AQACAAAAAAA1APP/AQADAAAAAAA3APP/AQADAAAAAAA4APP/AQADAAAAAAA5APP/AQACAAAAAAA6APP/AQACAAAAAAAmAAcAAQAAAAAAAAAnAAcAAQABAAAAAAAoAAcAAQADAAAAAAApAAcAAQABAAAAAAAqAAcAAQADAAAAAAArAAcAAQACAAAAAAAsAAcAAQABAAAAAAAtAAcAAQABAAAAAAAuAAcAAQABAAAAAAAvAAcAAQACAAAAAAAwAAcAAQACAAAAAAAyAAcAAQAAAAAAAAA1AAcAAQACAAAAAAA3AAcAAQAAAAAAAAAZAAMAAQACAAAAAAAXAAMAAQABAAAAAAAWAAMAAQABAAAAAAAUAAMAAQADAAAAAAA=") tile_map_data = PackedByteArray("AAD7//3/AQABAAAAAAD8//3/AQAAAAAAAAD+//3/AQABAAAAAAD///3/AQAAAAAAAAABAP3/AQADAAAAAAAFAP3/AQAAAAAAAAAEAP3/AQAAAAAAAAACAP3/AQABAAAAAAAJAPX/AQACAAAAAAANAPf/AQAAAAAAAAARAPn/AQAAAAAAAAAaAAEAAQACAAAAAAAdAAEAAQADAAAAAAAeAAEAAQABAAAAAAAfAAEAAQADAAAAAAAgAAEAAQADAAAAAAAiAAEAAQADAAAAAAAjAAEAAQABAAAAAAAkAAEAAQADAAAAAAAcAPP/AQACAAAAAAAgAPP/AQACAAAAAAAhAPP/AQACAAAAAAAiAPP/AQABAAAAAAAkAPP/AQADAAAAAAAlAPP/AQAAAAAAAAAmAPP/AQACAAAAAAAoAPP/AQABAAAAAAApAPP/AQAAAAAAAAAtAPP/AQACAAAAAAAvAPP/AQADAAAAAAAwAPP/AQADAAAAAAAxAPP/AQAAAAAAAAAzAPP/AQACAAAAAAA0APP/AQACAAAAAAA1APP/AQADAAAAAAA3APP/AQADAAAAAAA4APP/AQADAAAAAAA5APP/AQACAAAAAAA6APP/AQACAAAAAAAmAAcAAQAAAAAAAAAnAAcAAQABAAAAAAAoAAcAAQADAAAAAAApAAcAAQABAAAAAAAqAAcAAQADAAAAAAArAAcAAQACAAAAAAAsAAcAAQABAAAAAAAtAAcAAQABAAAAAAAuAAcAAQABAAAAAAAvAAcAAQACAAAAAAAwAAcAAQACAAAAAAAyAAcAAQAAAAAAAAA1AAcAAQACAAAAAAA3AAcAAQAAAAAAAAAZAAMAAQACAAAAAAAXAAMAAQABAAAAAAAWAAMAAQABAAAAAAAUAAMAAQADAAAAAAA=")
tile_set = SubResource("TileSet_fpn3g") tile_set = SubResource("TileSet_fpn3g")
[node name="Brick Player" type="Node2D" parent="."] [node name="Brick Player" parent="." instance=ExtResource("4_hetw8")]
position = Vector2(14, 0) position = Vector2(219, 0)
metadata/_edit_group_ = true
[node name="Base" type="Sprite2D" parent="Brick Player"]
position = Vector2(-56, -32)
texture = ExtResource("4_45fjl")
[node name="Left Eye" type="Sprite2D" parent="Brick Player"]
position = Vector2(-63, -38)
texture = ExtResource("5_5lce7")
hframes = 2
[node name="Right Eye" type="Sprite2D" parent="Brick Player"]
position = Vector2(-50, -37)
texture = ExtResource("6_qq5u2")
hframes = 2
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(237, -100) position = Vector2(237, -100)

44
scripts/player.gd Normal file
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@@ -0,0 +1,44 @@
extends CharacterBody2D
@export var speed: float = 300.0
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
@onready var root = $Root
@export var jump_height: float = 100
@export var jump_time_to_peak: float = 0.5
@export var jump_time_to_descent: float = 0.4
@onready var jump_velocity: float = ((2.0 * jump_height) / jump_time_to_peak) * -1.0
@onready var jump_gravity: float = ((-2.0 * jump_height) / (jump_time_to_peak * jump_time_to_peak)) * -1.0
@onready var fall_gravity: float = ((-2.0 * jump_height) / (jump_time_to_descent * jump_time_to_descent)) * -1.0
func _process(_delta):
if velocity.x > 0.0:
root.rotation = deg_to_rad(-10)
elif velocity.x < 0.0:
root.rotation = deg_to_rad(10)
else:
root.rotation = 0
func _physics_process(delta):
if not is_on_floor():
velocity.y += calculate_gravity() * delta
if Input.is_action_pressed("jump") and is_on_floor():
jump()
var direction = Input.get_axis("left", "right")
if direction:
velocity.x = direction * speed
else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
func jump():
velocity.y = jump_velocity
func calculate_gravity() -> float:
return jump_gravity if velocity.y < 0.0 else fall_gravity

View File

@@ -7,12 +7,14 @@ texture = ExtResource("1")
0:0/0 = 0 0:0/0 = 0
0:0/0/terrain_set = 0 0:0/0/terrain_set = 0
0:0/0/terrain = 0 0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0 1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0
@@ -21,6 +23,7 @@ texture = ExtResource("1")
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0 2:1/0/terrain_set = 0
2:1/0/terrain = 0 2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/left_side = 0
@@ -29,11 +32,13 @@ texture = ExtResource("1")
3:1/0 = 0 3:1/0 = 0
3:1/0/terrain_set = 0 3:1/0/terrain_set = 0
3:1/0/terrain = 0 3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/top_side = 0 3:1/0/terrains_peering_bit/top_side = 0
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0 4:2/0/terrain_set = 0
4:2/0/terrain = 0 4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_right_corner = 0
4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/bottom_side = 0
@@ -61,11 +66,13 @@ texture = ExtResource("1")
7:3/0 = 0 7:3/0 = 0
7:3/0/terrain_set = 0 7:3/0/terrain_set = 0
7:3/0/terrain = 0 7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_side = 0 7:3/0/terrains_peering_bit/top_side = 0
8:3/0 = 0 8:3/0 = 0
8:3/0/terrain_set = 0 8:3/0/terrain_set = 0
8:3/0/terrain = 0 8:3/0/terrain = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0/terrains_peering_bit/right_side = 0 8:3/0/terrains_peering_bit/right_side = 0
8:3/0/terrains_peering_bit/left_side = 0 8:3/0/terrains_peering_bit/left_side = 0
8:3/0/terrains_peering_bit/top_side = 0 8:3/0/terrains_peering_bit/top_side = 0
@@ -87,6 +94,7 @@ texture = ExtResource("1")
7:4/0 = 0 7:4/0 = 0
7:4/0/terrain_set = 0 7:4/0/terrain_set = 0
7:4/0/terrain = 0 7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0 7:4/0/terrains_peering_bit/top_side = 0
@@ -111,31 +119,37 @@ texture = ExtResource("1")
4:4/0 = 0 4:4/0 = 0
4:4/0/terrain_set = 0 4:4/0/terrain_set = 0
4:4/0/terrain = 0 4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/right_side = 0
4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0
4:4/0/terrains_peering_bit/top_side = 0 4:4/0/terrains_peering_bit/top_side = 0
2:3/0 = 0 2:3/0 = 0
2:3/0/terrain_set = 0 2:3/0/terrain_set = 0
2:3/0/terrain = 0 2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/left_side = 0
1:3/0 = 0 1:3/0 = 0
1:3/0/terrain_set = 0 1:3/0/terrain_set = 0
1:3/0/terrain = 0 1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/right_side = 0
1:3/0/terrains_peering_bit/left_side = 0 1:3/0/terrains_peering_bit/left_side = 0
0:3/0 = 0 0:3/0 = 0
0:3/0/terrain_set = 0 0:3/0/terrain_set = 0
0:3/0/terrain = 0 0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 0 0:3/0/terrains_peering_bit/right_side = 0
0:2/0 = 0 0:2/0 = 0
0:2/0/terrain_set = 0 0:2/0/terrain_set = 0
0:2/0/terrain = 0 0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0 0:2/0/terrains_peering_bit/top_right_corner = 0
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0 0:1/0/terrain_set = 0
0:1/0/terrain = 0 0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/bottom_side = 0
@@ -155,16 +169,19 @@ texture = ExtResource("1")
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0 2:0/0/terrain_set = 0
2:0/0/terrain = 0 2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0 2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0 3:0/0 = 0
3:0/0/terrain_set = 0 3:0/0/terrain_set = 0
3:0/0/terrain = 0 3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/bottom_side = 0
4:1/0 = 0 4:1/0 = 0
4:1/0/terrain_set = 0 4:1/0/terrain_set = 0
4:1/0/terrain = 0 4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_side = 0
@@ -182,16 +199,19 @@ texture = ExtResource("1")
3:2/0 = 0 3:2/0 = 0
3:2/0/terrain_set = 0 3:2/0/terrain_set = 0
3:2/0/terrain = 0 3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/top_side = 0 3:2/0/terrains_peering_bit/top_side = 0
2:2/0 = 0 2:2/0 = 0
2:2/0/terrain_set = 0 2:2/0/terrain_set = 0
2:2/0/terrain = 0 2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_side = 0
1:2/0 = 0 1:2/0 = 0
1:2/0/terrain_set = 0 1:2/0/terrain_set = 0
1:2/0/terrain = 0 1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_left_corner = 0
@@ -200,11 +220,13 @@ texture = ExtResource("1")
4:3/0 = 0 4:3/0 = 0
4:3/0/terrain_set = 0 4:3/0/terrain_set = 0
4:3/0/terrain = 0 4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/top_side = 0 4:3/0/terrains_peering_bit/top_side = 0
3:3/0 = 0 3:3/0 = 0
3:3/0/terrain_set = 0 3:3/0/terrain_set = 0
3:3/0/terrain = 0 3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0 9:3/0 = 0
9:3/0/terrain_set = 0 9:3/0/terrain_set = 0
9:3/0/terrain = 0 9:3/0/terrain = 0
@@ -216,6 +238,7 @@ texture = ExtResource("1")
6:3/0 = 0 6:3/0 = 0
6:3/0/terrain_set = 0 6:3/0/terrain_set = 0
6:3/0/terrain = 0 6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/left_side = 0 6:3/0/terrains_peering_bit/left_side = 0
6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_side = 0
@@ -223,6 +246,7 @@ texture = ExtResource("1")
5:3/0 = 0 5:3/0 = 0
5:3/0/terrain_set = 0 5:3/0/terrain_set = 0
5:3/0/terrain = 0 5:3/0/terrain = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/right_side = 0
5:3/0/terrains_peering_bit/left_side = 0 5:3/0/terrains_peering_bit/left_side = 0
5:3/0/terrains_peering_bit/top_left_corner = 0 5:3/0/terrains_peering_bit/top_left_corner = 0
@@ -255,6 +279,7 @@ texture = ExtResource("1")
7:2/0 = 0 7:2/0 = 0
7:2/0/terrain_set = 0 7:2/0/terrain_set = 0
7:2/0/terrain = 0 7:2/0/terrain = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0/terrains_peering_bit/bottom_side = 0 7:2/0/terrains_peering_bit/bottom_side = 0
7:2/0/terrains_peering_bit/bottom_left_corner = 0 7:2/0/terrains_peering_bit/bottom_left_corner = 0
7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/left_side = 0
@@ -272,6 +297,7 @@ texture = ExtResource("1")
6:0/0 = 0 6:0/0 = 0
6:0/0/terrain_set = 0 6:0/0/terrain_set = 0
6:0/0/terrain = 0 6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_right_corner = 0 6:0/0/terrains_peering_bit/bottom_right_corner = 0
6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0
@@ -279,6 +305,7 @@ texture = ExtResource("1")
5:0/0 = 0 5:0/0 = 0
5:0/0/terrain_set = 0 5:0/0/terrain_set = 0
5:0/0/terrain = 0 5:0/0/terrain = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0/terrains_peering_bit/right_side = 0 5:0/0/terrains_peering_bit/right_side = 0
5:0/0/terrains_peering_bit/bottom_side = 0 5:0/0/terrains_peering_bit/bottom_side = 0
5:0/0/terrains_peering_bit/bottom_left_corner = 0 5:0/0/terrains_peering_bit/bottom_left_corner = 0
@@ -286,16 +313,19 @@ texture = ExtResource("1")
4:0/0 = 0 4:0/0 = 0
4:0/0/terrain_set = 0 4:0/0/terrain_set = 0
4:0/0/terrain = 0 4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0
7:0/0 = 0 7:0/0 = 0
7:0/0/terrain_set = 0 7:0/0/terrain_set = 0
7:0/0/terrain = 0 7:0/0/terrain = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0 7:0/0/terrains_peering_bit/left_side = 0
8:0/0 = 0 8:0/0 = 0
8:0/0/terrain_set = 0 8:0/0/terrain_set = 0
8:0/0/terrain = 0 8:0/0/terrain = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_side = 0 8:0/0/terrains_peering_bit/bottom_side = 0
8:0/0/terrains_peering_bit/left_side = 0 8:0/0/terrains_peering_bit/left_side = 0
@@ -311,6 +341,7 @@ texture = ExtResource("1")
7:1/0 = 0 7:1/0 = 0
7:1/0/terrain_set = 0 7:1/0/terrain_set = 0
7:1/0/terrain = 0 7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_left_corner = 0 7:1/0/terrains_peering_bit/top_left_corner = 0
@@ -335,6 +366,7 @@ texture = ExtResource("1")
9:0/0/terrains_peering_bit/top_side = 0 9:0/0/terrains_peering_bit/top_side = 0
[resource] [resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0 terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Village 0" terrain_set_0/terrain_0/name = "Village 0"
terrain_set_0/terrain_0/color = Color(0.520131, 0.153738, 0.75213, 1) terrain_set_0/terrain_0/color = Color(0.520131, 0.153738, 0.75213, 1)