Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
This commit is contained in:
119
addons/phantom_camera/scripts/resources/PhantomCameraNoise3D.cs
Normal file
119
addons/phantom_camera/scripts/resources/PhantomCameraNoise3D.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using Godot;
|
||||
|
||||
namespace PhantomCamera.Noise;
|
||||
|
||||
public class PhantomCameraNoise3D(Resource resource)
|
||||
{
|
||||
public readonly Resource Resource = resource;
|
||||
|
||||
public float Amplitude
|
||||
{
|
||||
get => (float)Resource.Call(MethodName.GetAmplitude);
|
||||
set => Resource.Call(MethodName.SetAmplitude, value);
|
||||
}
|
||||
|
||||
public float Frequency
|
||||
{
|
||||
get => (float)Resource.Call(MethodName.GetFrequency);
|
||||
set => Resource.Call(MethodName.SetFrequency, value);
|
||||
}
|
||||
|
||||
public bool RandomizeNoiseSeed
|
||||
{
|
||||
get => (bool)Resource.Call(MethodName.GetRandomizeNoiseSeed);
|
||||
set => Resource.Call(MethodName.SetRandomizeNoiseSeed, value);
|
||||
}
|
||||
|
||||
public int NoiseSeed
|
||||
{
|
||||
get => (int)Resource.Call(MethodName.GetNoiseSeed);
|
||||
set => Resource.Call(MethodName.SetNoiseSeed, value);
|
||||
}
|
||||
|
||||
public bool RotationalNoise
|
||||
{
|
||||
get => (bool)Resource.Call(MethodName.GetRotationalNoise);
|
||||
set => Resource.Call(MethodName.SetRotationalNoise, value);
|
||||
}
|
||||
|
||||
public bool PositionalNoise
|
||||
{
|
||||
get => (bool)Resource.Call(MethodName.GetPositionalNoise);
|
||||
set => Resource.Call(MethodName.SetPositionalNoise, value);
|
||||
}
|
||||
|
||||
public float RotationalMultiplierX
|
||||
{
|
||||
get => (float)Resource.Call(MethodName.GetRotationalMultiplierX);
|
||||
set => Resource.Call(MethodName.SetRotationalMultiplierX, value);
|
||||
}
|
||||
|
||||
public float RotationalMultiplierY
|
||||
{
|
||||
get => (float)Resource.Call(MethodName.GetRotationalMultiplierY);
|
||||
set => Resource.Call(MethodName.SetRotationalMultiplierY, value);
|
||||
}
|
||||
|
||||
public float RotationalMultiplierZ
|
||||
{
|
||||
get => (float)Resource.Call(MethodName.GetRotationalMultiplierZ);
|
||||
set => Resource.Call(MethodName.SetRotationalMultiplierZ, value);
|
||||
}
|
||||
|
||||
public float PositionalMultiplierX
|
||||
{
|
||||
get => (float)Resource.Call(MethodName.GetPositionalMultiplierX);
|
||||
set => Resource.Call(MethodName.SetPositionalMultiplierX, value);
|
||||
}
|
||||
|
||||
public float PositionalMultiplierY
|
||||
{
|
||||
get => (float)Resource.Call(MethodName.GetPositionalMultiplierY);
|
||||
set => Resource.Call(MethodName.SetPositionalMultiplierY, value);
|
||||
}
|
||||
|
||||
public float PositionalMultiplierZ
|
||||
{
|
||||
get => (float)Resource.Call(MethodName.GetPositionalMultiplierZ);
|
||||
set => Resource.Call(MethodName.SetPositionalMultiplierZ, value);
|
||||
}
|
||||
|
||||
public static class MethodName
|
||||
{
|
||||
public const string GetAmplitude = "get_amplitude";
|
||||
public const string SetAmplitude = "set_amplitude";
|
||||
|
||||
public const string GetFrequency = "get_frequency";
|
||||
public const string SetFrequency = "set_frequency";
|
||||
|
||||
public const string GetRandomizeNoiseSeed = "get_randomize_noise_seed";
|
||||
public const string SetRandomizeNoiseSeed = "set_randomize_noise_seed";
|
||||
|
||||
public const string GetNoiseSeed = "get_noise_seed";
|
||||
public const string SetNoiseSeed = "set_noise_seed";
|
||||
|
||||
public const string GetRotationalNoise = "get_rotational_noise";
|
||||
public const string SetRotationalNoise = "set_rotational_noise";
|
||||
|
||||
public const string GetPositionalNoise = "get_positional_noise";
|
||||
public const string SetPositionalNoise = "set_positional_noise";
|
||||
|
||||
public const string GetRotationalMultiplierX = "get_rotational_multiplier_x";
|
||||
public const string SetRotationalMultiplierX = "set_rotational_multiplier_x";
|
||||
|
||||
public const string GetRotationalMultiplierY = "get_rotational_multiplier_y";
|
||||
public const string SetRotationalMultiplierY = "set_rotational_multiplier_y";
|
||||
|
||||
public const string GetRotationalMultiplierZ = "get_rotational_multiplier_z";
|
||||
public const string SetRotationalMultiplierZ = "set_rotational_multiplier_z";
|
||||
|
||||
public const string GetPositionalMultiplierX = "get_positional_multiplier_x";
|
||||
public const string SetPositionalMultiplierX = "set_positional_multiplier_x";
|
||||
|
||||
public const string GetPositionalMultiplierY = "get_positional_multiplier_y";
|
||||
public const string SetPositionalMultiplierY = "set_positional_multiplier_y";
|
||||
|
||||
public const string GetPositionalMultiplierZ = "get_positional_multiplier_z";
|
||||
public const string SetPositionalMultiplierZ = "set_positional_multiplier_z";
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user