Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=4 uid="uid://chqb11pfoqmeb"]
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[gd_scene load_steps=24 format=4 uid="uid://chqb11pfoqmeb"]
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[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"]
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[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"]
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@@ -12,7 +12,6 @@
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[ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_4r26m"]
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[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_r0ngp"]
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[ext_resource type="TileSet" uid="uid://ccffmjebvuoaj" path="res://resources/tilesets/village/small_foreground.tres" id="13_lc0ll"]
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[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="13_sw2hn"]
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[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="15_hcsb6"]
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[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="16_lc0ll"]
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[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="17_h4uvs"]
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@@ -67,6 +66,12 @@ process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="UI Layer" parent="." instance=ExtResource("3_cjqhe")]
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockedComponent")]
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SkillUnlockedComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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[node name="Global Light" parent="." instance=ExtResource("4_wykfl")]
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[node name="Camera2D" parent="." instance=ExtResource("5_8nvkd")]
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@@ -111,9 +116,6 @@ tile_set = ExtResource("11_r0ngp")
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tile_map_data = PackedByteArray("AABw/ykAAAABAAAAAABr/ykAAAAAAAAAAABn/ykAAAACAAAAAABl/ykAAAABAAAAAABj/ykAAAACAAAAAABh/ykAAAABAAAAAABa/ykAAAABAAAAAABY/ykAAAACAAAAAABU/ykAAAADAAAAAABP/ykAAAAAAAAAAACD/ykAAAABAAAAAACO/ykAAAACAAAAAACT/ykAAAABAAAAAACV/ykAAAAAAAAAAACa/ykAAAADAAAAAACq/ykAAAACAAAAAACr/ykAAAAAAAAAAADi/wMAAAAAAAAAAADk/wMAAAACAAAAAADp/wMAAAABAAAAAADs/wMAAAAAAAAAAADt/wMAAAABAAAAAADx/wMAAAADAAAAAADy/wMAAAAAAAAAAADz/wMAAAACAAAAAAD0/wMAAAADAAAAAAD5/wMAAAAAAAAAAAD6/wMAAAAAAAAAAAD7/wMAAAABAAAAAAACAAMAAAABAAAAAAAJAAMAAAABAAAAAAANAAMAAAAAAAAAAAAUAAMAAAABAAAAAAAYAAMAAAADAAAAAAAaAAMAAAADAAAAAAAcAAMAAAACAAAAAAAgAAMAAAAAAAAAAAAiAAMAAAACAAAAAAAmAAMAAAADAAAAAAAoAAMAAAAAAAAAAABGAAMAAAADAAAAAABEAAMAAAACAAAAAABCAAMAAAABAAAAAAA8AAMAAAACAAAAAAA3AAMAAAACAAAAAAA0AAMAAAADAAAAAAAxAAMAAAADAAAAAAAwAAMAAAACAAAAAAAfAAMAAAAAAAAAAAATAAMAAAAAAAAAAAASAAMAAAABAAAAAAAOAAMAAAAAAAAAAABWAAUAAAABAAAAAABZAAUAAAADAAAAAABaAAUAAAABAAAAAABkAAUAAAACAAAAAAB1AAUAAAADAAAAAAB2AAUAAAABAAAAAAB/AAUAAAADAAAAAACsAO//AAAAAAAAAACrAO//AAACAAAAAACnAO//AAACAAAAAACgAO//AAABAAAAAACVAO//AAACAAAAAACUAO//AAADAAAAAACTAO//AAACAAAAAACNAO//AAAAAAAAAACxANX/AAABAAAAAACzANX/AAACAAAAAAC7ANX/AAACAAAAAADBANX/AAACAAAAAADDANX/AAABAAAAAADMANX/AAABAAAAAADQANX/AAABAAAAAADXANX/AAABAAAAAADZANX/AAABAAAAAADdANX/AAAAAAAAAADfANX/AAACAAAAAADnANX/AAABAAAAAADoANX/AAACAAAAAACiAJ//AAACAAAAAACcAJ//AAADAAAAAACbAJ//AAAAAAAAAACYAJ//AAADAAAAAACSAJ//AAADAAAAAACJAJ//AAADAAAAAACGAJ//AAABAAAAAACEAJ//AAACAAAAAACAAJ//AAABAAAAAAB/AJ//AAADAAAAAAB9AJ//AAACAAAAAAA=")
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tile_set = ExtResource("13_lc0ll")
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[node name="Killzone" parent="." instance=ExtResource("13_sw2hn")]
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position = Vector2(170, 582)
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[node name="ExitLevel" parent="." instance=ExtResource("15_hcsb6")]
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position = Vector2(987, -776)
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@@ -155,5 +157,8 @@ position = Vector2(792, -784)
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[node name="Lever" parent="." instance=ExtResource("20_h4uvs")]
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position = Vector2(-231, -776)
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
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[editable path="Brick Player"]
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[editable path="UI Layer"]
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