Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=35 format=4 uid="uid://bhad760x3vvco"]
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[gd_scene load_steps=34 format=4 uid="uid://bhad760x3vvco"]
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[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_k3uyd"]
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[ext_resource type="PackedScene" uid="uid://bon6raeddf3tu" path="res://objects/entities/chaser.tscn" id="1_xraal"]
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@@ -13,7 +13,6 @@
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[ext_resource type="TileSet" uid="uid://cu2sx7qigrqnv" path="res://resources/tilesets/village/terain.tres" id="9_bjo44"]
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[ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_gg8rp"]
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[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_23awj"]
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[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="13_1heob"]
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[ext_resource type="PackedScene" uid="uid://lpovacvt3yyj" path="res://objects/entities/spaceship_enter.tscn" id="14_bajwe"]
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[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/entities/child.tscn" id="15_3iocp"]
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[ext_resource type="PackedScene" uid="uid://xp4njljog0x2" path="res://objects/entities/flying_enemy.tscn" id="18_162yw"]
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@@ -113,10 +112,19 @@ texture = SubResource("CanvasTexture_o1yb3")
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[node name="Chaser" parent="." instance=ExtResource("1_xraal")]
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position = Vector2(578.405, 15.8615)
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[node name="ChaseLevelComponent" parent="Chaser" index="0" node_paths=PackedStringArray("ChaseTarget")]
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ChaseTarget = NodePath("../../Chase Target")
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_a7hm7")]
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[node name="UI Layer" parent="." instance=ExtResource("3_p8wo6")]
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockedComponent")]
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SkillUnlockedComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
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[node name="Global Light" parent="." instance=ExtResource("4_0lkg8")]
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[node name="Lever" parent="." instance=ExtResource("7_1bwe8")]
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@@ -130,7 +138,8 @@ limit_top = -10000000
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limit_right = 10000000
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limit_bottom = 10000000
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[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
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[node name="PhantomCamera" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
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unique_name_in_owner = true
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top_level = true
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script = ExtResource("6_i5rlu")
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follow_mode = 2
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@@ -156,9 +165,6 @@ tile_set = ExtResource("10_gg8rp")
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[node name="Foreground layer" type="TileMapLayer" parent="."]
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tile_set = ExtResource("11_23awj")
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[node name="Killzone" parent="." instance=ExtResource("13_1heob")]
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position = Vector2(215, 324)
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[node name="Spaceship Enter" parent="." instance=ExtResource("14_bajwe")]
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position = Vector2(559, 15)
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@@ -256,6 +262,15 @@ position = Vector2(7148, 22)
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[node name="CollisionShape2D" parent="Spaceship exit" index="0"]
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position = Vector2(16.5, -10)
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Chaser/ChaseLevelComponent" method="OnShipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player" method="OnSpaceshipEntered"]
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[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player/ShipShooter" method="OnShipEntered"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
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[connection signal="SpaceshipExit" from="Spaceship exit" to="Chaser/ChaseLevelComponent" method="OnShipExited"]
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[connection signal="SpaceshipExit" from="Spaceship exit" to="Brick Player" method="OnSpaceshipExited"]
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[connection signal="SpaceshipExit" from="Spaceship exit" to="Brick Player/ShipShooter" method="OnShipExited"]
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[editable path="Chaser"]
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[editable path="UI Layer"]
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[editable path="Spaceship Enter"]
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