Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
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@@ -97,7 +97,6 @@ public partial class SkillManager : Node
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{
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if (_gameManager.IsSkillUnlocked(sd))
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{
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GD.Print("Applying skill: ", sd.Name);
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CallDeferred(MethodName.AddSkill, sd);
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}
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else
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