Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration
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@@ -31,7 +31,6 @@ public partial class PlayerDeathComponent : Node2D
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}
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_gameManager.RemoveLives(1);
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GD.Print("Player death, lives left: " + _gameManager.GetLives());
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_gameManager.ResetCurrentSessionState();
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}
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}
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