Update level name and refactor player rotation handling; add rotation target variable
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@@ -167,3 +167,5 @@ common/physics_interpolation=true
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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2d/snap/snap_2d_transforms_to_pixel=true
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2d/snap/snap_2d_vertices_to_pixel=true
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