Update level name and refactor player rotation handling; add rotation target variable
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@@ -508,7 +508,7 @@ ease = 2
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[sub_resource type="Resource" id="Resource_75pfo"]
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script = ExtResource("25_4k8fq")
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level_name = "World - 1"
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level_name = "Village - 1"
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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[node name="World" type="Node2D"]
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@@ -565,9 +565,10 @@ position = Vector2(3710, 1)
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[node name="Enemy7" parent="Enemies" instance=ExtResource("7_qgddg")]
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position = Vector2(3945, 33)
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[node name="Brick Player" parent="." instance=ExtResource("4_hetw8")]
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[node name="Brick Player" parent="." node_paths=PackedStringArray("rotation_target") instance=ExtResource("4_hetw8")]
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z_index = 5
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position = Vector2(903, -118)
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rotation_target = NodePath("Root/Base")
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metadata/_edit_group_ = true
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[node name="Camera2D" type="Camera2D" parent="."]
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