Update level name and refactor player rotation handling; add rotation target variable

This commit is contained in:
2025-05-12 11:58:30 +02:00
parent 0f8e8e0984
commit 4df243039a
3 changed files with 9 additions and 5 deletions

View File

@@ -508,7 +508,7 @@ ease = 2
[sub_resource type="Resource" id="Resource_75pfo"]
script = ExtResource("25_4k8fq")
level_name = "World - 1"
level_name = "Village - 1"
metadata/_custom_type_script = "uid://cp68km8bykymb"
[node name="World" type="Node2D"]
@@ -565,9 +565,10 @@ position = Vector2(3710, 1)
[node name="Enemy7" parent="Enemies" instance=ExtResource("7_qgddg")]
position = Vector2(3945, 33)
[node name="Brick Player" parent="." instance=ExtResource("4_hetw8")]
[node name="Brick Player" parent="." node_paths=PackedStringArray("rotation_target") instance=ExtResource("4_hetw8")]
z_index = 5
position = Vector2(903, -118)
rotation_target = NodePath("Root/Base")
metadata/_edit_group_ = true
[node name="Camera2D" type="Camera2D" parent="."]