Refactor FlipComponent to use PlayerController and remove ProgressiveDamageComponent from scene

This commit is contained in:
2025-08-31 02:11:05 +02:00
parent 604520cad5
commit 51aecf7da5
4 changed files with 6 additions and 78 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=60 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=59 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
@@ -45,7 +45,6 @@
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="32_x2b7c"]
[ext_resource type="PackedScene" uid="uid://dtem8jgcyoqar" path="res://objects/entities/green_laser.tscn" id="36_oxudy"]
[ext_resource type="Script" uid="uid://diw6opv6yutgi" path="res://scripts/components/KillPlayerOutOfScreenComponent.cs" id="37_qec3q"]
[ext_resource type="Script" uid="uid://3qy7rm28q66a" path="res://scripts/components/ProgressiveDamageComponent.cs" id="38_dhjci"]
[ext_resource type="Script" uid="uid://dssa2taiwktis" path="res://scripts/components/Movement/PlayerInputHandler.cs" id="42_e5pae"]
[ext_resource type="Script" uid="uid://ceoxet1nqws8w" path="res://scripts/components/SpriteTilterComponent.cs" id="43_xuhvf"]
[ext_resource type="Script" uid="uid://b1h8r5irryxcx" path="res://scripts/components/PlayerSfxComponent.cs" id="49_qec3q"]
@@ -158,10 +157,11 @@ visible = false
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_hdsg1")
[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye")]
[node name="FlipPlayerComponent" type="Node2D" parent="." node_paths=PackedStringArray("LeftEye", "RightEye", "PlayerController")]
script = ExtResource("9_yysbb")
LeftEye = NodePath("../Graphics/Root/Left Eye")
RightEye = NodePath("../Graphics/Root/Right Eye")
PlayerController = NodePath("..")
[node name="StompDamageArea" type="Area2D" parent="."]
collision_layer = 0
@@ -294,12 +294,6 @@ script = ExtResource("37_qec3q")
ScreenNotifier = NodePath("../VisibleOnScreenNotifier2D")
HealthComponent = NodePath("../HealthComponent")
[node name="ProgressiveDamageComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent", "Sprite")]
process_mode = 4
script = ExtResource("38_dhjci")
HealthComponent = NodePath("../HealthComponent")
Sprite = NodePath("../Graphics/Root/Base")
[node name="PlayerInputHandler" type="Node" parent="."]
script = ExtResource("42_e5pae")
metadata/_custom_type_script = "uid://dssa2taiwktis"