Add achievement system with unlock and UI popup functionality (#8)
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@@ -10,10 +10,12 @@ public partial class ConsoleManager : Node
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private GameManager _gameManager;
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private SkillManager _skillManager;
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private SkillUnlockerComponent _skillUnlockerComponent;
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private AchievementManager _achievementManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
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RegisterConsoleCommands();
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}
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@@ -154,5 +156,18 @@ public partial class ConsoleManager : Node
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{
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_gameManager.OnLevelComplete();
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}
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[ConsoleCommand("unlock_achievement", "Unlocks an achievement by its ID.")]
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private void UnlockAchievementCommand(string achievementId)
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{
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_achievementManager.UnlockAchievement(achievementId);
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LimboConsole.Info($"Attempted to unlock achievement '{achievementId}'.");
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}
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[ConsoleCommand("reset_achievement", "Resets (locks) an achievement by its ID.")]
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private void ResetAchievementCommand(string achievementId)
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{
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_achievementManager.LockAchievement(achievementId);
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}
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}
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