Add achievement system with unlock and UI popup functionality (#8)
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@@ -8,9 +8,12 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
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size = Vector2(28, 32)
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[node name="ExitLevel" type="Area2D"]
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[node name="ExitLevel" type="Area2D" node_paths=PackedStringArray("DoorSprite")]
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collision_layer = 0
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collision_mask = 4
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script = ExtResource("4_06sog")
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DoorSprite = NodePath("Sprite2D")
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OpenedDoorFrame = 88
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, -8)
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@@ -27,17 +30,8 @@ shape = SubResource("RectangleShape2D_yfu6m")
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[node name="RequirementComponent" type="Node" parent="."]
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script = ExtResource("2_ed7mh")
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RequirementType = 1
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metadata/_custom_type_script = "uid://cmh8k0rdsyh7j"
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[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
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script = ExtResource("3_ed7mh")
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RequirementComponent = NodePath("../RequirementComponent")
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UnlockTarget = NodePath("../ExitDoorComponent")
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metadata/_custom_type_script = "uid://c8xhgkg8gcqu6"
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[node name="ExitDoorComponent" type="Node" parent="." node_paths=PackedStringArray("ExitArea", "DoorSprite")]
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script = ExtResource("4_06sog")
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ExitArea = NodePath("..")
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DoorSprite = NodePath("../Sprite2D")
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OpenedDoorFrame = 88
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metadata/_custom_type_script = "uid://bwamqffvpa452"
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UnlockTarget = NodePath("..")
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