Add achievement system with unlock and UI popup functionality (#8)
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@@ -4,29 +4,25 @@ using Mr.BrickAdventures.scripts.interfaces;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class ExitDoorComponent : Node, IUnlockable
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public partial class ExitDoorComponent : Area2D, IUnlockable
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{
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[Export] public bool Locked { get; set; } = true;
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[Export] public Area2D ExitArea { get; set; }
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[Export] public Sprite2D DoorSprite { get; set; }
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[Export] public AudioStreamPlayer2D OpenDoorSfx { get; set; }
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[Export] public int OpenedDoorFrame { get; set; } = 0;
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[Export] public string AchievementId = "level_complete_1";
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[Signal] public delegate void ExitTriggeredEventHandler();
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private GameManager _gameManager;
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private AchievementManager _achievementManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
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if (ExitArea == null)
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{
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GD.PushError("ExitDoorComponent: ExitArea is not set.");
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return;
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}
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ExitArea.BodyEntered += OnExitAreaBodyEntered;
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BodyEntered += OnExitAreaBodyEntered;
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}
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@@ -35,6 +31,7 @@ public partial class ExitDoorComponent : Node, IUnlockable
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if (Locked) return;
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EmitSignalExitTriggered();
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_achievementManager.UnlockAchievement(AchievementId);
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_gameManager.UnlockLevel((int)_gameManager.PlayerState["current_level"] + 1);
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CallDeferred(nameof(GoToNextLevel));
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}
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