Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property
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37
scripts/components/GravityMotionComponent.cs
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37
scripts/components/GravityMotionComponent.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class GravityMotionComponent : Node2D
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{
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[Export] public CharacterBody2D Body { get; set; }
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[Export] public LaunchComponent LaunchComponent { get; set; }
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[Export] public Vector2 Gravity { get; set; } = new Vector2(0, 1000f);
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[Export] public Vector2 TargetDirection { get; set; } = Vector2.Up;
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private Vector2 _velocity = Vector2.Zero;
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public override void _Ready()
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{
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if (LaunchComponent == null) return;
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var direction = LaunchComponent.InitialDirection.X > 0f ? TargetDirection : new Vector2(-TargetDirection.X, TargetDirection.Y);
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direction = direction.Normalized();
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_velocity = direction * LaunchComponent.Speed;
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}
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public override void _PhysicsProcess(double delta)
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{
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if (Body == null) return;
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_velocity += Gravity * (float)delta;
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Body.Velocity = _velocity;
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Body.MoveAndSlide();
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if (_velocity.LengthSquared() > 0.01f)
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{
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Body.Rotation = _velocity.Angle();
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}
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}
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}
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