Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
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@@ -1,17 +1,18 @@
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://dw5ee2lpeypnb"]
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[gd_resource type="Resource" load_steps=6 format=3 uid="uid://dw5ee2lpeypnb"]
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[ext_resource type="PackedScene" uid="uid://coayig4dxelo2" path="res://objects/player_skills/brick_throw_skill.tscn" id="1_5gnea"]
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[ext_resource type="Texture2D" uid="uid://dxtdwgg3po0eg" path="res://sprites/brick_power_Skill_icon.png" id="2_yimbq"]
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[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_lt17o"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="3_yimbq"]
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[ext_resource type="Resource" uid="uid://d0qk7kh47b4pu" path="res://resources/skills/upgrades/brick_throw/upgrade_1.tres" id="4_nhovl"]
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[resource]
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script = ExtResource("3_yimbq")
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Name = "BRICK_POWER"
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Description = "BRICK_POWER_DESCRIPTION"
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Cost = 50
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Icon = ExtResource("2_yimbq")
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IsActive = false
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Level = 1
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MaxLevel = 3
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Type = 1
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Node = ExtResource("1_5gnea")
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Upgrades = Array[ExtResource("3_lt17o")]([ExtResource("4_nhovl")])
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