Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
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@@ -1,17 +1,18 @@
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[gd_resource type="Resource" load_steps=4 format=3 uid="uid://cdp8sex36vdq2"]
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[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
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[ext_resource type="PackedScene" uid="uid://cfses3kn3y8qw" path="res://objects/player_skills/exploding_brick_throw_skill.tscn" id="2_gt8f6"]
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[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_txev8"]
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[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="3_wkqmb"]
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[ext_resource type="Resource" uid="uid://c50advf65oi8c" path="res://resources/skills/upgrades/explosive_brick/upgrade_1.tres" id="4_1x338"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_wkqmb"]
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[resource]
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script = ExtResource("5_wkqmb")
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Name = "EXPLOSIVE_BRICK"
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Description = "EXPLOSIVE_BRICK_DESCRIPTION"
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Cost = 180
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Icon = ExtResource("3_wkqmb")
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IsActive = false
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Level = 0
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MaxLevel = 1
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Type = 1
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Node = ExtResource("2_gt8f6")
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Upgrades = Array[ExtResource("3_txev8")]([ExtResource("4_1x338")])
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