Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

This commit is contained in:
2025-08-26 23:48:59 +02:00
parent afca70e6c6
commit 55c3ae212b
20 changed files with 212 additions and 76 deletions

View File

@@ -1,17 +1,18 @@
[gd_resource type="Resource" load_steps=4 format=3 uid="uid://cdp8sex36vdq2"]
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cdp8sex36vdq2"]
[ext_resource type="PackedScene" uid="uid://cfses3kn3y8qw" path="res://objects/player_skills/exploding_brick_throw_skill.tscn" id="2_gt8f6"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_txev8"]
[ext_resource type="Texture2D" uid="uid://c0xtjfpmkfolk" path="res://sprites/explosive_brick_skill_icon.png" id="3_wkqmb"]
[ext_resource type="Resource" uid="uid://c50advf65oi8c" path="res://resources/skills/upgrades/explosive_brick/upgrade_1.tres" id="4_1x338"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_wkqmb"]
[resource]
script = ExtResource("5_wkqmb")
Name = "EXPLOSIVE_BRICK"
Description = "EXPLOSIVE_BRICK_DESCRIPTION"
Cost = 180
Icon = ExtResource("3_wkqmb")
IsActive = false
Level = 0
MaxLevel = 1
Type = 1
Node = ExtResource("2_gt8f6")
Upgrades = Array[ExtResource("3_txev8")]([ExtResource("4_1x338")])