Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
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12
scripts/Resources/SkillUpgrade.cs
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12
scripts/Resources/SkillUpgrade.cs
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using Godot;
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using Godot.Collections;
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namespace Mr.BrickAdventures.scripts.Resources;
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[GlobalClass]
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public partial class SkillUpgrade : Resource
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{
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[Export] public int Cost { get; set; } = 50;
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[Export(PropertyHint.MultilineText)] public string Description { get; set; } = "Upgrade Description";
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[Export] public Dictionary<string, Variant> Properties { get; set; } = new();
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}
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