Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
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@@ -46,7 +46,7 @@ public partial class SkillManager : Node
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var instance = skillData.Node.Instantiate();
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if (instance is ISkill skill)
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{
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skill.Initialize(Owner);
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skill.Initialize(Owner, skillData);
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skill.Activate();
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}
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else
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