Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations
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@@ -1,11 +1,13 @@
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using Godot;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.scripts.interfaces;
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public interface ISkill
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{
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void Initialize(Node owner);
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void Initialize(Node owner, SkillData data);
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void Activate();
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void Deactivate();
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void ApplyUpgrade(SkillUpgrade upgrade);
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}
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