Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem
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45
scripts/components/BulletComponent.cs
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45
scripts/components/BulletComponent.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class BulletComponent : Node
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{
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[Export] public Area2D Area { get; set; }
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[Export] public TerrainHitFx TerrainHitFx { get; set; }
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[Export] public Sprite2D BulletSprite { get; set; }
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public override void _Ready()
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{
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Area.BodyEntered += OnBodyEntered;
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}
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private void OnBodyEntered(Node2D body)
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{
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if (body is TileMapLayer)
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{
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if (BulletSprite != null)
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{
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BulletSprite.Visible = false;
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}
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PlayTerrainHitFx();
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return;
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}
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Owner.QueueFree();
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}
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private void OnAreaEntered(Area2D area)
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{
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Owner.QueueFree();
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}
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private void PlayTerrainHitFx()
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{
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if (TerrainHitFx == null) return;
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TerrainHitFx.TriggerFx();
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Owner.QueueFree();
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}
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}
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