Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem
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@@ -17,6 +17,7 @@ public partial class ShipMovementComponent : Node, IMovement
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private Vector2 _velocity = Vector2.Zero;
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public Vector2 Velocity => _velocity;
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public Vector2 LastDirection => _velocity.Normalized();
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public override void _PhysicsProcess(double delta)
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{
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