Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem
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@@ -7,6 +7,7 @@ public interface IMovement
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string MovementType { get; }
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bool Enabled { get; set; }
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Vector2 PreviousVelocity { get; set; }
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Vector2 LastDirection { get; }
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void _Process(double delta);
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void _PhysicsProcess(double delta);
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10
scripts/interfaces/IThrowInput.cs
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10
scripts/interfaces/IThrowInput.cs
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@@ -0,0 +1,10 @@
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using Godot;
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namespace Mr.BrickAdventures.scripts.interfaces;
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public interface IThrowInput
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{
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public void ProcessInput(InputEvent @event);
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public void Update(double delta);
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public bool SupportsCharging();
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}
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