Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem

This commit is contained in:
2025-08-12 13:12:16 +02:00
parent 2dc4306be8
commit 56da6f36a7
12 changed files with 399 additions and 6 deletions

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@@ -7,6 +7,7 @@ public interface IMovement
string MovementType { get; }
bool Enabled { get; set; }
Vector2 PreviousVelocity { get; set; }
Vector2 LastDirection { get; }
void _Process(double delta);
void _PhysicsProcess(double delta);

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@@ -0,0 +1,10 @@
using Godot;
namespace Mr.BrickAdventures.scripts.interfaces;
public interface IThrowInput
{
public void ProcessInput(InputEvent @event);
public void Update(double delta);
public bool SupportsCharging();
}