Refactor skill management and marketplace UI for improved functionality
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@@ -30,9 +30,9 @@ func load_game() -> bool:
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print("Game state loaded from: ", save_path)
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print("Player state: ", save_data["player_state"])
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gm.player_state = save_data["player_state"]
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var skills: Array[String] = []
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for skill_name in gm.player_state["unlocked_skills"]:
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skills.append(skill_name)
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var skills: Array[SkillData] = []
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for skill in gm.player_state["unlocked_skills"]:
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skills.append(skill)
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gm.unlock_skills(skills)
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return true
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