Stacking effects

This commit is contained in:
2025-03-02 03:12:51 +01:00
parent a562079d71
commit 590ca23728
5 changed files with 35 additions and 35 deletions

View File

@@ -6,41 +6,40 @@ enum EffectType {
FIRE,
ICE
}
var active_effect: StatusEffectDataResource = null
var timer: Timer
var is_active: bool = false
var time_elapsed: float = 0.0
var active_effects: Array = []
signal effect_applied(effect_data: StatusEffectDataResource)
signal effect_removed(effect_type: EffectType)
func _ready() -> void:
timer = Timer.new()
timer.timeout.connect(on_timer_timeout)
add_child(timer)
func apply_effect(effect_data: StatusEffectDataResource) -> void:
if is_active:
return
var data: StatusEffectDataResource = effect_data.duplicate()
is_active = true
active_effect = effect_data
prepare_timer()
effect_applied.emit(active_effect)
timer.start()
var timer: Timer = create_timer(effect_data.duration, data)
var new_effect: Dictionary = {
"data": data,
"elapsed_time": 0.0,
"timer": timer
}
active_effects.append(new_effect)
effect_applied.emit(effect_data)
func remove_effect() -> void:
is_active = false
effect_removed.emit(active_effect.effect_type)
func remove_effect(effect_data: StatusEffectDataResource) -> void:
for i in range(active_effects.size()):
if active_effects[i].data == effect_data:
active_effects[i].timer.queue_free()
active_effects.remove_at(i)
effect_removed.emit(effect_data.effect_type)
return
func on_timer_timeout() -> void:
remove_effect()
func prepare_timer() -> void:
timer.set_wait_time(active_effect.duration)
timer.set_one_shot(true)
timer.stop()
func create_timer(duration: float, effect_data: StatusEffectDataResource) -> Timer:
var timer = Timer.new()
timer.wait_time = duration
timer.one_shot = true
timer.autostart = true
timer.timeout.connect(func(): remove_effect(effect_data))
add_child(timer)
return timer