Add charge throw mechanics; refactor bullet and brick components

This commit is contained in:
2025-05-12 23:08:54 +02:00
parent b09bee9fb6
commit 59c309409c
34 changed files with 422 additions and 96 deletions

View File

@@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://bymro4t7angv5"]
[gd_scene load_steps=6 format=3 uid="uid://bymro4t7angv5"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1c3jb"]
[ext_resource type="Script" uid="uid://bh2vrkdbrtpin" path="res://scripts/components/bullet.gd" id="2_i6t5k"]
[ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="2_i6t5k"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_8xipx"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="4_rdtjq"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10)
@@ -20,12 +21,11 @@ hframes = 12
vframes = 12
frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")]
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "timer")]
script = ExtResource("2_i6t5k")
root = NodePath("..")
speed = 320.0
area2d = NodePath("..")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
life_time = 2.0
timer = NodePath("../Timer")
@@ -38,3 +38,8 @@ scale = Vector2(0.8, 0.5)
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
script = ExtResource("3_8xipx")
area2d = NodePath("..")
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
script = ExtResource("4_rdtjq")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")