Add charge throw mechanics; refactor bullet and brick components
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@@ -1,10 +1,14 @@
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[gd_scene load_steps=8 format=3 uid="uid://5surx230gfw3"]
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[gd_scene load_steps=13 format=3 uid="uid://5surx230gfw3"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rcgxf"]
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[ext_resource type="Script" uid="uid://bh2vrkdbrtpin" path="res://scripts/components/bullet.gd" id="2_1i2y5"]
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[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_y0uai"]
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[ext_resource type="Script" uid="uid://beg4dk7d5pvhp" path="res://scripts/components/explosive_component.gd" id="4_8lw0n"]
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[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="5_6oopj"]
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[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="6_5jrjx"]
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[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="7_a2b5x"]
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[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="7_nqeob"]
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[ext_resource type="Script" uid="uid://c2gbumw4x4t1v" path="res://scripts/components/gravity_motion_component.gd" id="8_4ly8b"]
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[ext_resource type="Script" uid="uid://ciowd622nk0i7" path="res://scripts/components/chargable_component.gd" id="9_a2b5x"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
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size = Vector2(16, 10)
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@@ -12,9 +16,12 @@ size = Vector2(16, 10)
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[sub_resource type="CircleShape2D" id="CircleShape2D_e6vaq"]
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radius = 32.0
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[node name="Brick" type="Area2D"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nqeob"]
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size = Vector2(16, 10)
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[node name="ExplosiveBrick" type="CharacterBody2D"]
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collision_layer = 16
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collision_mask = 9
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collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ar0xf")
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@@ -25,40 +32,63 @@ hframes = 12
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vframes = 12
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frame = 80
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[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")]
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script = ExtResource("2_1i2y5")
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root = NodePath("..")
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speed = 120.0
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area2d = NodePath("..")
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visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
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life_time = 2.0
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timer = NodePath("../Timer")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(0, 2.38419e-07)
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scale = Vector2(0.8, 0.5)
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[node name="Timer" type="Timer" parent="."]
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "damage_timer")]
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script = ExtResource("3_y0uai")
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damage = 5.0
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area2d = NodePath("..")
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area2d = NodePath("../Explosion area")
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damage_timer = NodePath("../Timer")
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[node name="ExplosiveComponent" type="Node" parent="." node_paths=PackedStringArray("root", "damage", "area2d", "explosion_area2d")]
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script = ExtResource("4_8lw0n")
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root = NodePath("..")
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damage = NodePath("../DamageComponent")
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area2d = NodePath("..")
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area2d = NodePath("../BulletArea")
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explosion_area2d = NodePath("../Explosion area")
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explosion_effect = ExtResource("5_6oopj")
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[node name="Explosion area" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 9
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collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Explosion area"]
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shape = SubResource("CircleShape2D_e6vaq")
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debug_color = Color(0.919034, 6.36289e-05, 0.69998, 0.42)
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[node name="ExplosionFX" parent="." instance=ExtResource("5_6oopj")]
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randomness = 0.24
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[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
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script = ExtResource("6_5jrjx")
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visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
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root = NodePath("..")
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[node name="LifetimeComponent" type="Node" parent="." node_paths=PackedStringArray("root", "timer")]
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script = ExtResource("7_nqeob")
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root = NodePath("..")
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timer = NodePath("../Timer")
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[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
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script = ExtResource("7_a2b5x")
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root = NodePath("..")
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speed = 240.0
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metadata/_custom_type_script = "uid://873un8agkyja"
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[node name="GravityMotionComponent" type="Node2D" parent="." node_paths=PackedStringArray("character_body", "launch_component")]
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script = ExtResource("8_4ly8b")
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character_body = NodePath("..")
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launch_component = NodePath("../LaunchComponent")
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[node name="BulletArea" type="Area2D" parent="."]
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collision_layer = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletArea"]
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shape = SubResource("RectangleShape2D_nqeob")
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[node name="ChargableComponent" type="Node" parent="."]
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script = ExtResource("9_a2b5x")
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