Add charge throw mechanics; refactor bullet and brick components
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17
objects/ui/charging_bar_layer.tscn
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17
objects/ui/charging_bar_layer.tscn
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@@ -0,0 +1,17 @@
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[gd_scene load_steps=4 format=3 uid="uid://bg76mtpcmfm2j"]
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[ext_resource type="Script" uid="uid://q32rtephu1t1" path="res://scripts/ui/charge_progress_bar.gd" id="1_014ut"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_arbva"]
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bg_color = Color(0, 0, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_014ut"]
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bg_color = Color(0.921569, 0.827451, 0.12549, 1)
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[node name="ProgressBar" type="ProgressBar" node_paths=PackedStringArray("progress_bar")]
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offset_right = 40.0
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offset_bottom = 10.0
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theme_override_styles/background = SubResource("StyleBoxFlat_arbva")
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theme_override_styles/fill = SubResource("StyleBoxFlat_014ut")
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script = ExtResource("1_014ut")
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progress_bar = NodePath(".")
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