Add charge throw mechanics; refactor bullet and brick components

This commit is contained in:
2025-05-12 23:08:54 +02:00
parent b09bee9fb6
commit 59c309409c
34 changed files with 422 additions and 96 deletions

View File

@@ -0,0 +1,21 @@
class_name ProjectileComponent
extends Node2D
@export var speed: float = 16.0
@export var dir: float
@export var spawn_position: Vector2
@export var spawn_rotation: float
@export var character_body: CharacterBody2D
func _ready() -> void:
global_position = spawn_position
global_rotation = spawn_rotation
func _physics_process(delta: float) -> void:
if not character_body:
return
character_body.velocity = Vector2(0, -speed).rotated(dir)
character_body.move_and_slide()