Add charge throw mechanics; refactor bullet and brick components
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@@ -28,7 +28,6 @@ func add_skill(skill_data: SkillData) -> void:
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elif skill_instance.has_node(value):
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value = skill_instance.get_node(value)
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else:
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print("NodePath not found: ", value)
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continue
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skill_instance[key] = value
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