Add charge throw mechanics; refactor bullet and brick components

This commit is contained in:
2025-05-12 23:08:54 +02:00
parent b09bee9fb6
commit 59c309409c
34 changed files with 422 additions and 96 deletions

View File

@@ -0,0 +1,52 @@
extends Node
@export var progress_bar: ProgressBar
@export var charge_throw_component: ChargeThrowComponent
func _ready() -> void:
if not charge_throw_component:
return
if not progress_bar:
return
setup_progress_bar()
progress_bar.hide()
charge_throw_component.charge_started.connect(on_charge_started)
charge_throw_component.charge_updated.connect(on_charge_updated)
charge_throw_component.charge_stopped.connect(on_charge_stopped)
func on_charge_updated(charge_ratio: float) -> void:
if not progress_bar:
return
progress_bar.value = charge_ratio
progress_bar.show()
func on_charge_stopped() -> void:
if not progress_bar:
return
progress_bar.hide()
func on_charge_started() -> void:
if not progress_bar:
return
progress_bar.show()
func setup_progress_bar() -> void:
if not progress_bar:
return
progress_bar.min_value = charge_throw_component.min_power
progress_bar.max_value = charge_throw_component.max_power
progress_bar.value = charge_throw_component.min_power
progress_bar.step = 0.01
progress_bar.show()