Add charge throw mechanics; refactor bullet and brick components

This commit is contained in:
2025-05-12 23:08:54 +02:00
parent b09bee9fb6
commit 59c309409c
34 changed files with 422 additions and 96 deletions

View File

@@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://bymro4t7angv5"] [gd_scene load_steps=6 format=3 uid="uid://bymro4t7angv5"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1c3jb"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1c3jb"]
[ext_resource type="Script" uid="uid://bh2vrkdbrtpin" path="res://scripts/components/bullet.gd" id="2_i6t5k"] [ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="2_i6t5k"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_8xipx"] [ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_8xipx"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="4_rdtjq"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10) size = Vector2(16, 10)
@@ -20,12 +21,11 @@ hframes = 12
vframes = 12 vframes = 12
frame = 80 frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")] [node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "timer")]
script = ExtResource("2_i6t5k") script = ExtResource("2_i6t5k")
root = NodePath("..") root = NodePath("..")
speed = 320.0 speed = 320.0
area2d = NodePath("..") area2d = NodePath("..")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
life_time = 2.0 life_time = 2.0
timer = NodePath("../Timer") timer = NodePath("../Timer")
@@ -38,3 +38,8 @@ scale = Vector2(0.8, 0.5)
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")] [node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
script = ExtResource("3_8xipx") script = ExtResource("3_8xipx")
area2d = NodePath("..") area2d = NodePath("..")
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
script = ExtResource("4_rdtjq")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://bqi5s710xb1ju"] [gd_scene load_steps=32 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://ccuddyoakg04u" path="res://scripts/player.gd" id="1_8j4h4"] [ext_resource type="Script" uid="uid://ccuddyoakg04u" path="res://scripts/player.gd" id="1_8j4h4"]
[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="2_bc55y"] [ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="2_bc55y"]
@@ -26,6 +26,8 @@
[ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="21_d0oiv"] [ext_resource type="Script" uid="uid://bya240e627ti6" path="res://scripts/resources/skill_data.gd" id="21_d0oiv"]
[ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="22_vnsgd"] [ext_resource type="Resource" uid="uid://d3bjre2etov1n" path="res://resources/skills/magnetic.tres" id="22_vnsgd"]
[ext_resource type="Script" uid="uid://bjsyeo1n7bsri" path="res://scripts/components/skill_unlocker_component.gd" id="23_qsv2c"] [ext_resource type="Script" uid="uid://bjsyeo1n7bsri" path="res://scripts/components/skill_unlocker_component.gd" id="23_qsv2c"]
[ext_resource type="Script" uid="uid://c6fclevp3peuo" path="res://scripts/components/charge_throw_component.gd" id="27_h8c1m"]
[ext_resource type="PackedScene" uid="uid://bg76mtpcmfm2j" path="res://objects/ui/charging_bar_layer.tscn" id="28_3f5nm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hdsg1"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_hdsg1"]
size = Vector2(16, 31) size = Vector2(16, 31)
@@ -157,5 +159,16 @@ stream = ExtResource("19_7anly")
[node name="sfx_heal" type="AudioStreamPlayer2D" parent="."] [node name="sfx_heal" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("20_bptj5") stream = ExtResource("20_bptj5")
[node name="ChargeThrowComponent" type="Node" parent="."]
script = ExtResource("27_h8c1m")
metadata/_custom_type_script = "uid://c6fclevp3peuo"
[node name="ChargingBarLayer" parent="." node_paths=PackedStringArray("charge_throw_component") instance=ExtResource("28_3f5nm")]
offset_left = -17.0
offset_top = -30.0
offset_right = 23.0
offset_bottom = -20.0
charge_throw_component = NodePath("../ChargeThrowComponent")
[connection signal="on_death" from="HealthComponent" to="PlayerDeathComponent" method="_on_health_component_on_death"] [connection signal="on_death" from="HealthComponent" to="PlayerDeathComponent" method="_on_health_component_on_death"]
[connection signal="on_health_change" from="HealthComponent" to="KnockbackComponent" method="_on_health_component_on_health_change"] [connection signal="on_health_change" from="HealthComponent" to="KnockbackComponent" method="_on_health_component_on_health_change"]

View File

@@ -1,8 +1,12 @@
[gd_scene load_steps=5 format=3 uid="uid://bhc7y4xugu4q7"] [gd_scene load_steps=9 format=3 uid="uid://bhc7y4xugu4q7"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_w543f"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_w543f"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="2_ll0xw"] [ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="2_ll0xw"]
[ext_resource type="Script" uid="uid://bh2vrkdbrtpin" path="res://scripts/components/bullet.gd" id="3_keogl"] [ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="3_keogl"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="4_lqg4f"]
[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="5_qsc5m"]
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="6_6th6w"]
[ext_resource type="Script" uid="uid://cvcnfrr1udco5" path="res://scripts/components/straight_motion_component.gd" id="7_e0mqp"]
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"] [sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
radius = 4.0 radius = 4.0
@@ -29,13 +33,34 @@ scale = Vector2(0.4, 0.4)
script = ExtResource("2_ll0xw") script = ExtResource("2_ll0xw")
area2d = NodePath("..") area2d = NodePath("..")
[node name="BulletComponent" type="Node2D" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")] [node name="Timer" type="Timer" parent="."]
script = ExtResource("3_keogl") wait_time = 5.0
root = NodePath("..") autostart = true
speed = 120.0
area2d = NodePath("..") [node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
script = ExtResource("4_lqg4f")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D") visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")
[node name="LifetimeComponent" type="Node" parent="." node_paths=PackedStringArray("root", "timer")]
script = ExtResource("5_qsc5m")
root = NodePath("..")
life_time = 10.0
timer = NodePath("../Timer") timer = NodePath("../Timer")
[node name="Timer" type="Timer" parent="."] [node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
autostart = true script = ExtResource("6_6th6w")
root = NodePath("..")
speed = 120.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("root", "launch_component")]
script = ExtResource("7_e0mqp")
root = NodePath("..")
launch_component = NodePath("../LaunchComponent")
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d")]
script = ExtResource("3_keogl")
root = NodePath("..")
area2d = NodePath("..")
metadata/_custom_type_script = "uid://cdnwrn8v05qhi"

View File

@@ -1,10 +1,14 @@
[gd_scene load_steps=8 format=3 uid="uid://5surx230gfw3"] [gd_scene load_steps=13 format=3 uid="uid://5surx230gfw3"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rcgxf"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rcgxf"]
[ext_resource type="Script" uid="uid://bh2vrkdbrtpin" path="res://scripts/components/bullet.gd" id="2_1i2y5"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_y0uai"] [ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_y0uai"]
[ext_resource type="Script" uid="uid://beg4dk7d5pvhp" path="res://scripts/components/explosive_component.gd" id="4_8lw0n"] [ext_resource type="Script" uid="uid://beg4dk7d5pvhp" path="res://scripts/components/explosive_component.gd" id="4_8lw0n"]
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="5_6oopj"] [ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="5_6oopj"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="6_5jrjx"]
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="7_a2b5x"]
[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="7_nqeob"]
[ext_resource type="Script" uid="uid://c2gbumw4x4t1v" path="res://scripts/components/gravity_motion_component.gd" id="8_4ly8b"]
[ext_resource type="Script" uid="uid://ciowd622nk0i7" path="res://scripts/components/chargable_component.gd" id="9_a2b5x"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10) size = Vector2(16, 10)
@@ -12,9 +16,12 @@ size = Vector2(16, 10)
[sub_resource type="CircleShape2D" id="CircleShape2D_e6vaq"] [sub_resource type="CircleShape2D" id="CircleShape2D_e6vaq"]
radius = 32.0 radius = 32.0
[node name="Brick" type="Area2D"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_nqeob"]
size = Vector2(16, 10)
[node name="ExplosiveBrick" type="CharacterBody2D"]
collision_layer = 16 collision_layer = 16
collision_mask = 9 collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ar0xf") shape = SubResource("RectangleShape2D_ar0xf")
@@ -25,40 +32,63 @@ hframes = 12
vframes = 12 vframes = 12
frame = 80 frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")]
script = ExtResource("2_1i2y5")
root = NodePath("..")
speed = 120.0
area2d = NodePath("..")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
life_time = 2.0
timer = NodePath("../Timer")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."] [node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 2.38419e-07) position = Vector2(0, 2.38419e-07)
scale = Vector2(0.8, 0.5) scale = Vector2(0.8, 0.5)
[node name="Timer" type="Timer" parent="."] [node name="Timer" type="Timer" parent="."]
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")] [node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "damage_timer")]
script = ExtResource("3_y0uai") script = ExtResource("3_y0uai")
damage = 5.0 damage = 5.0
area2d = NodePath("..") area2d = NodePath("../Explosion area")
damage_timer = NodePath("../Timer")
[node name="ExplosiveComponent" type="Node" parent="." node_paths=PackedStringArray("root", "damage", "area2d", "explosion_area2d")] [node name="ExplosiveComponent" type="Node" parent="." node_paths=PackedStringArray("root", "damage", "area2d", "explosion_area2d")]
script = ExtResource("4_8lw0n") script = ExtResource("4_8lw0n")
root = NodePath("..") root = NodePath("..")
damage = NodePath("../DamageComponent") damage = NodePath("../DamageComponent")
area2d = NodePath("..") area2d = NodePath("../BulletArea")
explosion_area2d = NodePath("../Explosion area") explosion_area2d = NodePath("../Explosion area")
explosion_effect = ExtResource("5_6oopj") explosion_effect = ExtResource("5_6oopj")
[node name="Explosion area" type="Area2D" parent="."] [node name="Explosion area" type="Area2D" parent="."]
collision_layer = 0 collision_layer = 0
collision_mask = 9 collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="Explosion area"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Explosion area"]
shape = SubResource("CircleShape2D_e6vaq") shape = SubResource("CircleShape2D_e6vaq")
debug_color = Color(0.919034, 6.36289e-05, 0.69998, 0.42)
[node name="ExplosionFX" parent="." instance=ExtResource("5_6oopj")] [node name="ExplosionFX" parent="." instance=ExtResource("5_6oopj")]
randomness = 0.24 randomness = 0.24
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
script = ExtResource("6_5jrjx")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")
[node name="LifetimeComponent" type="Node" parent="." node_paths=PackedStringArray("root", "timer")]
script = ExtResource("7_nqeob")
root = NodePath("..")
timer = NodePath("../Timer")
[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("7_a2b5x")
root = NodePath("..")
speed = 240.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="GravityMotionComponent" type="Node2D" parent="." node_paths=PackedStringArray("character_body", "launch_component")]
script = ExtResource("8_4ly8b")
character_body = NodePath("..")
launch_component = NodePath("../LaunchComponent")
[node name="BulletArea" type="Area2D" parent="."]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletArea"]
shape = SubResource("RectangleShape2D_nqeob")
[node name="ChargableComponent" type="Node" parent="."]
script = ExtResource("9_a2b5x")

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=7 format=3 uid="uid://daau4j5hbklk0"] [gd_scene load_steps=8 format=3 uid="uid://daau4j5hbklk0"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_52l28"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_52l28"]
[ext_resource type="Script" uid="uid://bh2vrkdbrtpin" path="res://scripts/components/bullet.gd" id="2_hjcob"] [ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="2_hjcob"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_sog2h"] [ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_sog2h"]
[ext_resource type="Resource" uid="uid://obodgnkhxuhe" path="res://resources/status_effect/fire.tres" id="4_xx5l4"] [ext_resource type="Resource" uid="uid://obodgnkhxuhe" path="res://resources/status_effect/fire.tres" id="4_xx5l4"]
[ext_resource type="Script" uid="uid://d3brcje121krs" path="res://scripts/components/effect_inflictor_component.gd" id="5_ofrqk"] [ext_resource type="Script" uid="uid://d3brcje121krs" path="res://scripts/components/effect_inflictor_component.gd" id="5_ofrqk"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="6_64yur"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10) size = Vector2(16, 10)
@@ -22,12 +23,11 @@ hframes = 12
vframes = 12 vframes = 12
frame = 80 frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")] [node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "timer")]
script = ExtResource("2_hjcob") script = ExtResource("2_hjcob")
root = NodePath("..") root = NodePath("..")
speed = 330.0 speed = 330.0
area2d = NodePath("..") area2d = NodePath("..")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
life_time = 2.0 life_time = 2.0
timer = NodePath("../Timer") timer = NodePath("../Timer")
@@ -46,3 +46,8 @@ status_effect_data = ExtResource("4_xx5l4")
[node name="EffectInflictorComponent" type="Node" parent="." node_paths=PackedStringArray("damage")] [node name="EffectInflictorComponent" type="Node" parent="." node_paths=PackedStringArray("damage")]
script = ExtResource("5_ofrqk") script = ExtResource("5_ofrqk")
damage = NodePath("../DamageComponent") damage = NodePath("../DamageComponent")
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
script = ExtResource("6_64yur")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=7 format=3 uid="uid://bcmx07k12gcsc"] [gd_scene load_steps=8 format=3 uid="uid://bcmx07k12gcsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_xusxl"] [ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_xusxl"]
[ext_resource type="Script" uid="uid://bh2vrkdbrtpin" path="res://scripts/components/bullet.gd" id="2_ilnf5"] [ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="2_ilnf5"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_3yf4g"] [ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="3_3yf4g"]
[ext_resource type="Resource" uid="uid://02l4nbnf2aft" path="res://resources/status_effect/ice.tres" id="4_da7hn"] [ext_resource type="Resource" uid="uid://02l4nbnf2aft" path="res://resources/status_effect/ice.tres" id="4_da7hn"]
[ext_resource type="Script" uid="uid://d3brcje121krs" path="res://scripts/components/effect_inflictor_component.gd" id="5_x7vqb"] [ext_resource type="Script" uid="uid://d3brcje121krs" path="res://scripts/components/effect_inflictor_component.gd" id="5_x7vqb"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="6_7tdxt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10) size = Vector2(16, 10)
@@ -22,12 +23,11 @@ hframes = 12
vframes = 12 vframes = 12
frame = 80 frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")] [node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "timer")]
script = ExtResource("2_ilnf5") script = ExtResource("2_ilnf5")
root = NodePath("..") root = NodePath("..")
speed = 250.0 speed = 250.0
area2d = NodePath("..") area2d = NodePath("..")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
life_time = 2.0 life_time = 2.0
timer = NodePath("../Timer") timer = NodePath("../Timer")
@@ -46,3 +46,8 @@ status_effect_data = ExtResource("4_da7hn")
[node name="EffectInflictorComponent" type="Node" parent="." node_paths=PackedStringArray("damage")] [node name="EffectInflictorComponent" type="Node" parent="." node_paths=PackedStringArray("damage")]
script = ExtResource("5_x7vqb") script = ExtResource("5_x7vqb")
damage = NodePath("../DamageComponent") damage = NodePath("../DamageComponent")
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
script = ExtResource("6_7tdxt")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")

View File

@@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://bg76mtpcmfm2j"]
[ext_resource type="Script" uid="uid://q32rtephu1t1" path="res://scripts/ui/charge_progress_bar.gd" id="1_014ut"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_arbva"]
bg_color = Color(0, 0, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_014ut"]
bg_color = Color(0.921569, 0.827451, 0.12549, 1)
[node name="ProgressBar" type="ProgressBar" node_paths=PackedStringArray("progress_bar")]
offset_right = 40.0
offset_bottom = 10.0
theme_override_styles/background = SubResource("StyleBoxFlat_arbva")
theme_override_styles/fill = SubResource("StyleBoxFlat_014ut")
script = ExtResource("1_014ut")
progress_bar = NodePath(".")

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@@ -9,6 +9,7 @@ name = "Brick power"
description = "Allows you to throw bricks at enemies" description = "Allows you to throw bricks at enemies"
node = ExtResource("1_5gnea") node = ExtResource("1_5gnea")
config = { config = {
"charge_throw_component": NodePath("ChargeThrowComponent"),
"player_controller": NodePath("."), "player_controller": NodePath("."),
"timer": NodePath("ThrowTimer") "timer": NodePath("ThrowTimer")
} }

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@@ -11,6 +11,7 @@ description = "Allows you to throw explosive bricks at enemies"
node = ExtResource("2_e0o8w") node = ExtResource("2_e0o8w")
config = { config = {
"brick_scene": ExtResource("1_6pfoa"), "brick_scene": ExtResource("1_6pfoa"),
"charge_throw_component": NodePath("./ChargeThrowComponent"),
"player_controller": NodePath("."), "player_controller": NodePath("."),
"timer": NodePath("ThrowTimer") "timer": NodePath("ThrowTimer")
} }

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@@ -5,35 +5,50 @@ extends Node
@export var fire_rate: float = 1.0 @export var fire_rate: float = 1.0
@export var player_controller: PlayerController @export var player_controller: PlayerController
@export var timer: Timer @export var timer: Timer
@export var charge_throw_component: ChargeThrowComponent
var can_throw: bool = true var can_throw: bool = true
func _ready() -> void: func _ready() -> void:
setup_timer() setup_timer()
can_throw = true can_throw = true
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_pressed("attack") and can_throw: if event.is_action_pressed("attack") and can_throw and charge_throw_component:
throw_brick() charge_throw_component.start_charging()
if event.is_action_released("attack") and can_throw and charge_throw_component:
var power_multiplier: float = charge_throw_component.stop_charging()
print("Power Multiplier: ", power_multiplier)
throw_brick(power_multiplier)
func setup_timer() -> void: func setup_timer() -> void:
timer.wait_time = fire_rate timer.wait_time = fire_rate
timer.one_shot = false timer.one_shot = false
timer.autostart = false timer.autostart = false
timer.timeout.connect(on_timer_timeout) timer.timeout.connect(on_timer_timeout)
func on_timer_timeout() -> void: func on_timer_timeout() -> void:
can_throw = true can_throw = true
func throw_brick() -> void: func throw_brick(power_multiplier: float = 1.0) -> void:
var brick_instance: Node2D = brick_scene.instantiate() var brick_instance: Node2D = brick_scene.instantiate()
var brick: BulletComponent = brick_instance.get_node("BulletComponent")
brick_instance.position = player_controller.position var launch_component := brick_instance.get_node_or_null("LaunchComponent") as LaunchComponent
brick.direction = player_controller.last_direction var chargable_component := brick_instance.get_node_or_null("ChargableComponent") as ChargableComponent
if launch_component:
launch_component.initial_direction = player_controller.last_direction
launch_component.spawn_position = player_controller.global_position
launch_component.spawn_rotation = player_controller.rotation
launch_component.speed *= power_multiplier if chargable_component else 1.0
brick_instance.global_position = player_controller.global_position
get_tree().current_scene.add_child(brick_instance) get_tree().current_scene.add_child(brick_instance)
can_throw = false can_throw = false
timer.start() timer.start()

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@@ -1,40 +0,0 @@
class_name BulletComponent
extends Node
@export var root: Node2D
@export var direction: Vector2 = Vector2.RIGHT
@export var speed: float = 10.0
@export var area2d: Area2D
@export var visibility_notifier: VisibleOnScreenNotifier2D
@export var life_time: float = 5.0
@export var timer: Timer
func _ready() -> void:
root = get_parent()
visibility_notifier.screen_exited.connect(_on_screen_exited)
area2d.body_entered.connect(on_area2d_body_entered)
area2d.area_entered.connect(on_area2d_area_entered)
timer.wait_time = life_time
timer.timeout.connect(on_timer_timeout)
func _physics_process(delta: float) -> void:
root.position += direction * speed * delta
func _on_screen_exited() -> void:
root.queue_free()
func on_area2d_body_entered(_body: Node2D) -> void:
root.queue_free()
func on_area2d_area_entered(_area: Area2D) -> void:
root.queue_free()
func on_timer_timeout() -> void:
root.queue_free()

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@@ -1 +0,0 @@
uid://bh2vrkdbrtpin

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@@ -0,0 +1,18 @@
class_name BulletComponent
extends Node
@export var root: Node2D
@export var area2d: Area2D
func _ready() -> void:
area2d.body_entered.connect(on_area2d_body_entered)
area2d.area_entered.connect(on_area2d_area_entered)
func on_area2d_body_entered(_body: Node2D) -> void:
root.queue_free()
func on_area2d_area_entered(_area: Area2D) -> void:
root.queue_free()

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@@ -0,0 +1 @@
uid://cdnwrn8v05qhi

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@@ -0,0 +1,2 @@
class_name ChargableComponent
extends Node

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@@ -0,0 +1 @@
uid://ciowd622nk0i7

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@@ -0,0 +1,45 @@
class_name ChargeThrowComponent
extends Node
@export var min_power: float = 0.5
@export var max_power: float = 2.0
@export var max_charge_time: float = 1.5
var charge_start_time: float = 0.0
var is_charging: bool = false
signal charge_started
signal charge_updated(charge_ratio: float)
signal charge_stopped
func _process(_delta: float) -> void:
if not is_charging:
return
var charge_ratio := get_charge_ratio()
charge_updated.emit(charge_ratio)
func start_charging() -> void:
is_charging = true
charge_start_time = Time.get_ticks_msec() / 1000.0
charge_started.emit()
func get_charge_ratio() -> float:
if not is_charging:
return 0.0
var held_time := (Time.get_ticks_msec() / 1000.0) - charge_start_time
var t = clamp(held_time / max_charge_time, 0.0, 1.0)
return lerp(min_power, max_power, t)
func stop_charging() -> float:
is_charging = false
var held_time := (Time.get_ticks_msec() / 1000.0) - charge_start_time
var t = clamp(held_time / max_charge_time, 0.0, 1.0)
charge_start_time = 0.0
charge_stopped.emit()
return lerp(min_power, max_power, t)

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@@ -0,0 +1 @@
uid://c6fclevp3peuo

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@@ -0,0 +1,30 @@
class_name GravityMotionComponent
extends Node2D
@export var character_body: CharacterBody2D
@export var launch_component: LaunchComponent
@export var gravity: Vector2 = Vector2(0, 980.0)
@export var target_direction: Vector2 = Vector2(1.0, -1.0)
var velocity: Vector2 = Vector2.ZERO
func _ready() -> void:
if not launch_component:
return
var direction := target_direction if launch_component.initial_direction.x > 0 else Vector2(-target_direction.x, target_direction.y)
direction = direction.normalized()
velocity = direction * launch_component.speed
func _physics_process(delta: float) -> void:
if not character_body:
return
velocity += gravity * delta
character_body.velocity = velocity
character_body.move_and_slide()
if velocity.length_squared() > 0.01:
character_body.rotation = velocity.angle()

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@@ -0,0 +1 @@
uid://c2gbumw4x4t1v

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@@ -0,0 +1,17 @@
class_name LaunchComponent
extends Node2D
@export var root: Node2D
@export var initial_direction: Vector2 = Vector2.RIGHT
@export var speed: float = 16.0
@export var spawn_position: Vector2 = Vector2.ZERO
@export var spawn_rotation: float = 0.0
func _ready() -> void:
root.global_position = spawn_position
root.global_rotation = spawn_rotation
func get_initial_velocity() -> Vector2:
return initial_direction.normalized() * speed

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@@ -0,0 +1 @@
uid://873un8agkyja

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@@ -0,0 +1,22 @@
class_name LifetimeComponent
extends Node
@export var root: Node
@export var life_time: float = 5.0
@export var timer: Timer
func _ready() -> void:
if not root:
printerr("Root node not set.")
return
if not timer:
printerr("Timer node not set.")
return
timer.timeout.connect(on_timer_timeout)
func on_timer_timeout() -> void:
root.queue_free()

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@@ -0,0 +1 @@
uid://bvsgg8lu0a8m6

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@@ -0,0 +1,21 @@
class_name OutOfScreenComponent
extends Node
@export var visibility_notifier: VisibleOnScreenNotifier2D
@export var root: Node
func _ready() -> void:
if not visibility_notifier:
printerr("Visibility notifier not set.")
return
visibility_notifier.screen_exited.connect(_on_screen_exited)
func _on_screen_exited() -> void:
if not root:
printerr("Root node not set.")
return
root.queue_free()

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@@ -0,0 +1 @@
uid://1tnr46o1ib4u

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@@ -27,10 +27,14 @@ func shoot() -> void:
return return
var bullet_instance: Node2D = bullet_scene.instantiate() var bullet_instance: Node2D = bullet_scene.instantiate()
var bullet_component: BulletComponent = bullet_instance.get_node("BulletComponent") var launch_component: LaunchComponent = bullet_instance.get_node_or_null("LaunchComponent")
var spawn_position: Vector2 = bullet_spawn_right.global_position if shoot_direction == Vector2.RIGHT else bullet_spawn_left.global_position var spawn_position: Vector2 = bullet_spawn_right.global_position if shoot_direction == Vector2.RIGHT else bullet_spawn_left.global_position
if launch_component:
launch_component.initial_direction = shoot_direction
launch_component.spawn_position = spawn_position
launch_component.spawn_rotation = root.rotation
bullet_instance.position = spawn_position bullet_instance.position = spawn_position
bullet_component.direction = shoot_direction
get_tree().current_scene.add_child(bullet_instance) get_tree().current_scene.add_child(bullet_instance)

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@@ -0,0 +1,21 @@
class_name ProjectileComponent
extends Node2D
@export var speed: float = 16.0
@export var dir: float
@export var spawn_position: Vector2
@export var spawn_rotation: float
@export var character_body: CharacterBody2D
func _ready() -> void:
global_position = spawn_position
global_rotation = spawn_rotation
func _physics_process(delta: float) -> void:
if not character_body:
return
character_body.velocity = Vector2(0, -speed).rotated(dir)
character_body.move_and_slide()

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@@ -0,0 +1 @@
uid://bk2fvcv0g4x1q

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@@ -0,0 +1,9 @@
class_name StraightMotionComponent
extends Node
@export var root: Node2D
@export var launch_component: LaunchComponent
func _physics_process(delta: float) -> void:
root.position += launch_component.get_initial_velocity() * delta

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@@ -0,0 +1 @@
uid://cvcnfrr1udco5

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@@ -28,7 +28,6 @@ func add_skill(skill_data: SkillData) -> void:
elif skill_instance.has_node(value): elif skill_instance.has_node(value):
value = skill_instance.get_node(value) value = skill_instance.get_node(value)
else: else:
print("NodePath not found: ", value)
continue continue
skill_instance[key] = value skill_instance[key] = value

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@@ -0,0 +1,52 @@
extends Node
@export var progress_bar: ProgressBar
@export var charge_throw_component: ChargeThrowComponent
func _ready() -> void:
if not charge_throw_component:
return
if not progress_bar:
return
setup_progress_bar()
progress_bar.hide()
charge_throw_component.charge_started.connect(on_charge_started)
charge_throw_component.charge_updated.connect(on_charge_updated)
charge_throw_component.charge_stopped.connect(on_charge_stopped)
func on_charge_updated(charge_ratio: float) -> void:
if not progress_bar:
return
progress_bar.value = charge_ratio
progress_bar.show()
func on_charge_stopped() -> void:
if not progress_bar:
return
progress_bar.hide()
func on_charge_started() -> void:
if not progress_bar:
return
progress_bar.show()
func setup_progress_bar() -> void:
if not progress_bar:
return
progress_bar.min_value = charge_throw_component.min_power
progress_bar.max_value = charge_throw_component.max_power
progress_bar.value = charge_throw_component.min_power
progress_bar.step = 0.01
progress_bar.show()

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@@ -0,0 +1 @@
uid://q32rtephu1t1