Add audio bus configuration for various sound effects and update main scene reference

This commit is contained in:
2025-05-25 12:57:16 +02:00
parent dd921e3396
commit 5b793736f4
21 changed files with 274 additions and 2 deletions

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@@ -142,3 +142,20 @@ func pause_game() -> void:
func resume_game() -> void:
Engine.time_scale = 1
func start_new_game() -> void:
reset_player_state()
player_state["current_level"] = 0
player_state["unlocked_levels"] = [0] # Start with the first level unlocked
get_tree().change_scene_to_packed(level_scenes[0])
func continue_game() -> void:
# todo: load player state from save file
if player_state["current_level"] < level_scenes.size():
get_tree().change_scene_to_packed(level_scenes[player_state["current_level"]])
else:
printerr("No levels unlocked to continue.")

6
scripts/ui/credits.gd Normal file
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@@ -0,0 +1,6 @@
extends Control
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
if UiManager.is_screen_on_top(self):
UiManager.pop_screen()

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@@ -0,0 +1 @@
uid://dtjgndehihl6d

57
scripts/ui/main_menu.gd Normal file
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@@ -0,0 +1,57 @@
extends Node
@export var main_menu_control: Control
@export var new_game_button: Button
@export var continue_button: Button
@export var settings_button: Button
@export var credits_button: Button
@export var exit_button: Button
@export var version_label: Label
@export var settings_control: Control
@export var credits_control: Control
@onready var gm: GM = $"/root/GameManager"
func _ready() -> void:
if new_game_button:
new_game_button.pressed.connect(_on_new_game_button_pressed)
if continue_button:
continue_button.pressed.connect(_on_continue_button_pressed)
if settings_button:
settings_button.pressed.connect(_on_settings_button_pressed)
if credits_button:
credits_button.pressed.connect(_on_credits_button_pressed)
if exit_button:
exit_button.pressed.connect(quit_game)
if version_label:
version_label.text = "v. " + ProjectSettings.get_setting("application/config/version")
func _on_new_game_button_pressed() -> void:
if gm:
gm.start_new_game()
else:
printerr("GameManager not found. Cannot start new game.")
func _on_continue_button_pressed() -> void:
if gm:
gm.continue_game()
else:
printerr("GameManager not found. Cannot continue game.")
func quit_game() -> void:
if gm:
gm.quit_game()
func _on_settings_button_pressed() -> void:
if settings_control:
UiManager.push_screen(settings_control)
func _on_credits_button_pressed() -> void:
if credits_control:
UiManager.push_screen(credits_control)

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@@ -0,0 +1 @@
uid://hyfvthdbgjbc